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00012 #ifndef _P_AERO_BOMB_H
00013 #define _P_AERO_BOMB_H
00014
00015
00016 void DestroyBomb(MECH * mech, int loc);
00017 int BombWeight(int i);
00018 char *bomb_name(int i);
00019 void bomb_list(MECH * mech, int player);
00020 float calc_dest(MECH * mech, short *x, short *y);
00021 void bomb_aim(MECH * mech, dbref player);
00022 void bomb_hit_hexes(MAP * map, int x, int y, int hitnb, int iscluster,
00023 int aff_d, int aff_h, char *tomsg, char *otmsg, char *tomsg1,
00024 char *otmsg1);
00025 void simulate_flight(MECH * mech, MAP * map, short *x, short *y, float t);
00026 void bomb_drop(MECH * mech, int player, int bn);
00027 void mech_bomb(dbref player, void *data, char *buffer);
00028
00029 #endif