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00012 #ifndef _P_BSUIT_H
00013 #define _P_BSUIT_H
00014
00015
00016 char *GetBSuitName(MECH * mech);
00017 char *GetLCaseBSuitName(MECH * mech);
00018 void StartBSuitRecycle(MECH * mech, int time);
00019 void StopSwarming(MECH * mech, int intentional);
00020 int CountSwarmers(MECH * mech);
00021 MECH *findSwarmers(MECH * mech);
00022 void StopBSuitSwarmers(MAP * map, MECH * mech, int intentional);
00023 int IsMechSwarmed(MECH * mech);
00024 int IsMechMounted(MECH * mech);
00025 void BSuitMirrorSwarmedTarget(MAP * map, MECH * mech);
00026 int doBSuitCommonChecks(MECH * mech, dbref player);
00027 int CountBSuitMembers(MECH * mech);
00028 int FindBSuitTarget(dbref player, MECH * mech, MECH ** target,
00029 char *buffer);
00030 int doJettisonChecks(MECH * mech);
00031 void bsuit_swarm(dbref player, void *data, char *buffer);
00032 void bsuit_attackleg(dbref player, void *data, char *buffer);
00033 void bsuit_hide(dbref player, void *data, char *buffer);
00034 void JettisonPacks(dbref player, void *data, char *buffer);
00035
00036 #endif