src/hcode/btech/p.bsuit.h

Go to the documentation of this file.
00001 
00002 /*
00003    p.bsuit.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Mon Mar 22 08:51:11 CET 1999 from bsuit.c */
00011 
00012 #ifndef _P_BSUIT_H
00013 #define _P_BSUIT_H
00014 
00015 /* bsuit.c */
00016 char *GetBSuitName(MECH * mech);
00017 char *GetLCaseBSuitName(MECH * mech);
00018 void StartBSuitRecycle(MECH * mech, int time);
00019 void StopSwarming(MECH * mech, int intentional);
00020 int CountSwarmers(MECH * mech);
00021 MECH *findSwarmers(MECH * mech);
00022 void StopBSuitSwarmers(MAP * map, MECH * mech, int intentional);
00023 int IsMechSwarmed(MECH * mech);
00024 int IsMechMounted(MECH * mech);
00025 void BSuitMirrorSwarmedTarget(MAP * map, MECH * mech);
00026 int doBSuitCommonChecks(MECH * mech, dbref player);
00027 int CountBSuitMembers(MECH * mech);
00028 int FindBSuitTarget(dbref player, MECH * mech, MECH ** target,
00029     char *buffer);
00030 int doJettisonChecks(MECH * mech);
00031 void bsuit_swarm(dbref player, void *data, char *buffer);
00032 void bsuit_attackleg(dbref player, void *data, char *buffer);
00033 void bsuit_hide(dbref player, void *data, char *buffer);
00034 void JettisonPacks(dbref player, void *data, char *buffer);
00035 
00036 #endif                          /* _P_BSUIT_H */

Generated on Mon May 28 04:25:23 2007 for BattletechMUX by  doxygen 1.4.7