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00012 #ifndef _P_DS_TURRET_H
00013 #define _P_DS_TURRET_H
00014
00015
00016 void turret_addtic(dbref player, void *data, char *buffer);
00017 void turret_deltic(dbref player, void *data, char *buffer);
00018 void turret_listtic(dbref player, void *data, char *buffer);
00019 void turret_cleartic(dbref player, void *data, char *buffer);
00020 void turret_firetic(dbref player, void *data, char *buffer);
00021 void turret_bearing(dbref player, void *data, char *buffer);
00022 void turret_eta(dbref player, void *data, char *buffer);
00023 void turret_findcenter(dbref player, void *data, char *buffer);
00024 void turret_fireweapon(dbref player, void *data, char *buffer);
00025 void turret_settarget(dbref player, void *data, char *buffer);
00026 void turret_lrsmap(dbref player, void *data, char *buffer);
00027 void turret_navigate(dbref player, void *data, char *buffer);
00028 void turret_range(dbref player, void *data, char *buffer);
00029 void turret_sight(dbref player, void *data, char *buffer);
00030 void turret_tacmap(dbref player, void *data, char *buffer);
00031 void turret_contacts(dbref player, void *data, char *buffer);
00032 void turret_critstatus(dbref player, void *data, char *buffer);
00033 void turret_report(dbref player, void *data, char *buffer);
00034 void turret_scan(dbref player, void *data, char *buffer);
00035 void turret_status(dbref player, void *data, char *buffer);
00036 void turret_weaponspecs(dbref player, void *data, char *buffer);
00037 void newturret(dbref key, void **data, int selector);
00038 void turret_initialize(dbref player, void *data, char *buffer);
00039 void turret_deinitialize(dbref player, void *data, char *buffer);
00040
00041 #endif