src/hcode/btech/p.failures.h

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00001 
00002 /*
00003    p.failures.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:32:41 CET 1999 from failures.c */
00011 
00012 #ifndef _P_FAILURES_H
00013 #define _P_FAILURES_H
00014 
00015 /* failures.c */
00016 int GetBrandIndex(int type);
00017 char *GetPartBrandName(int type, int level);
00018 void FailureRadioStatic(MECH * mech, int weapnum, int weaptype,
00019     int section, int critical, int roll, int *modifier, int *type);
00020 void FailureRadioShort(MECH * mech, int weapnum, int weaptype, int section,
00021     int critical, int roll, int *modifier, int *type);
00022 void FailureRadioRange(MECH * mech, int weapnum, int weaptype, int section,
00023     int critical, int roll, int *modifier, int *type);
00024 void FailureComputerShutdown(MECH * mech, int weapnum, int weaptype,
00025     int section, int critical, int roll, int *modifier, int *type);
00026 void FailureComputerScanner(MECH * mech, int weapnum, int weaptype,
00027     int section, int critical, int roll, int *modifier, int *type);
00028 void FailureComputerTarget(MECH * mech, int weapnum, int weaptype,
00029     int section, int critical, int roll, int *modifier, int *type);
00030 void FailureWeaponMissiles(MECH * mech, int weapnum, int weaptype,
00031     int section, int critical, int roll, int *modifier, int *type);
00032 void FailureWeaponDud(MECH * mech, int weapnum, int weaptype, int section,
00033     int critical, int roll, int *modifier, int *type);
00034 void FailureWeaponJammed(MECH * mech, int weapnum, int weaptype,
00035     int section, int critical, int roll, int *modifier, int *type);
00036 void FailureWeaponRange(MECH * mech, int weapnum, int weaptype,
00037     int section, int critical, int roll, int *modifier, int *type);
00038 void FailureWeaponDamage(MECH * mech, int weapnum, int weaptype,
00039     int section, int critical, int roll, int *modifier, int *type);
00040 void FailureWeaponHeat(MECH * mech, int weapnum, int weaptype, int section,
00041     int critical, int roll, int *modifier, int *type);
00042 void FailureWeaponSpike(MECH * mech, int weapnum, int weaptype,
00043     int section, int critical, int roll, int *modifier, int *type);
00044 void CheckGenericFail(MECH * mech, int type, int *result, int *mod);
00045 void CheckWeaponFailed(MECH * mech, int weapnum, int weaptype, int section,
00046     int critical, int *modifier, int *type);
00047 
00048 #endif                          /* _P_FAILURES_H */

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