src/hcode/btech/p.map.coding.h

Go to the documentation of this file.
00001 
00002 /*
00003    p.map.coding.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:32:42 CET 1999 from map.coding.c */
00011 
00012 #ifndef _P_MAP_CODING_H
00013 #define _P_MAP_CODING_H
00014 
00015 /* map.coding.c */
00016 void init_map_coding(void);
00017 int Coding_GetIndex(char terrain, char elevation);
00018 char Coding_GetElevation(int index);
00019 char Coding_GetTerrain(int index);
00020 
00021 #endif                          /* _P_MAP_CODING_H */

Generated on Mon May 28 04:25:23 2007 for BattletechMUX by  doxygen 1.4.7