src/hcode/btech/p.map.conditions.h

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00001 
00002 /*
00003    p.map.conditions.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:32:42 CET 1999 from map.conditions.c */
00011 
00012 #ifndef _P_MAP_CONDITIONS_H
00013 #define _P_MAP_CONDITIONS_H
00014 
00015 /* map.conditions.c */
00016 void alter_conditions(MAP * map);
00017 void map_setconditions(dbref player, MAP * map, char *buffer);
00018 void UpdateConditions(MECH * mech, MAP * map);
00019 void DestroyParts(MECH * attacker, MECH * wounded, int hitloc, int breach,
00020     int IsDisable);
00021 void reactor_explosion(MECH *wounded, MECH *attacker);
00022 
00023 int BreachLoc(MECH * attacker, MECH * mech, int hitloc);
00024 int PossiblyBreach(MECH * attacker, MECH * mech, int hitloc);
00025 
00026 #endif                          /* _P_MAP_CONDITIONS_H */

Generated on Mon May 28 04:25:23 2007 for BattletechMUX by  doxygen 1.4.7