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00012 #ifndef _P_MAP_CONDITIONS_H
00013 #define _P_MAP_CONDITIONS_H
00014
00015
00016 void alter_conditions(MAP * map);
00017 void map_setconditions(dbref player, MAP * map, char *buffer);
00018 void UpdateConditions(MECH * mech, MAP * map);
00019 void DestroyParts(MECH * attacker, MECH * wounded, int hitloc, int breach,
00020 int IsDisable);
00021 void reactor_explosion(MECH *wounded, MECH *attacker);
00022
00023 int BreachLoc(MECH * attacker, MECH * mech, int hitloc);
00024 int PossiblyBreach(MECH * attacker, MECH * mech, int hitloc);
00025
00026 #endif