src/hcode/btech/p.map.h

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00001 
00002 /*
00003    p.map.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 22 09:50:26 CET 1999 from map.c */
00011 
00012 #ifndef _P_MAP_H
00013 #define _P_MAP_H
00014 
00015 /* map.c */
00016 void debug_fixmap(dbref player, void *data, char *buffer);
00017 void map_view(dbref player, void *data, char *buffer);
00018 void map_addhex(dbref player, void *data, char *buffer);
00019 void map_mapemit(dbref player, void *data, char *buffer);
00020 int water_distance(MAP * map, int x, int y, int dir, int max);
00021 int map_load(MAP * map, char * mapname);
00022 void map_loadmap(dbref player, void *data, char *buffer);
00023 void map_savemap(dbref player, void *data, char *buffer);
00024 void map_setmapsize(dbref player, void *data, char *buffer);
00025 void map_clearmechs(dbref player, void *data, char *buffer);
00026 void map_update(dbref obj, void *data);
00027 void initialize_map_empty(MAP * new, dbref key);
00028 void newfreemap(dbref key, void **data, int selector);
00029 int map_sizefun(void *data, int flag);
00030 void map_listmechs(dbref player, void *data, char *buffer);
00031 void clear_hex(MECH * mech, int x, int y, int meant);
00032 void map_pathfind(dbref player, void *data, char *buffer);
00033 void UpdateMechsTerrain(MAP * map, int x, int y, int t);
00034 
00035 #endif                          /* _P_MAP_H */

Generated on Mon May 28 04:25:23 2007 for BattletechMUX by  doxygen 1.4.7