src/hcode/btech/p.map.weather.h

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00001 /* p.map.weather.h */
00002 
00003 #ifndef _P_MAP_WEATHER_H
00004 #define _P_MAP_WEATHER_H
00005 
00006 /* map.weather.c */
00007 
00008 int validateWeatherConditions(int curConditions);
00009 int calcWeatherEffects(MAP * map);
00010 int calcWeatherGunEffects(MAP * map, int weapindx);
00011 int calcWeatherPilotEffects(MECH * mech);
00012 void setWeatherHeatEffects(MAP * map, MECH * mech);
00013 void meltSnowAndIce(MAP * map, int x, int y, int depth, int emit,
00014     int makeSteam);
00015 void growSnow(MAP * map, int lowDepth, int highDepth);
00016 
00017 #endif                          /* _P_MAP_WEATHER_H */

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