00001 /* p.map.weather.h */ 00002 00003 #ifndef _P_MAP_WEATHER_H 00004 #define _P_MAP_WEATHER_H 00005 00006 /* map.weather.c */ 00007 00008 int validateWeatherConditions(int curConditions); 00009 int calcWeatherEffects(MAP * map); 00010 int calcWeatherGunEffects(MAP * map, int weapindx); 00011 int calcWeatherPilotEffects(MECH * mech); 00012 void setWeatherHeatEffects(MAP * map, MECH * mech); 00013 void meltSnowAndIce(MAP * map, int x, int y, int depth, int emit, 00014 int makeSteam); 00015 void growSnow(MAP * map, int lowDepth, int highDepth); 00016 00017 #endif /* _P_MAP_WEATHER_H */