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00012 #ifndef _P_MECH_ADVANCED_H
00013 #define _P_MECH_ADVANCED_H
00014
00015
00016 void mech_ecm(dbref player, MECH * mech, char *buffer);
00017 void mech_eccm(dbref player, MECH * mech, char *buffer);
00018 void mech_perecm(dbref player, MECH * mech, char *buffer);
00019 void mech_pereccm(dbref player, MECH * mech, char *buffer);
00020 void mech_angelecm(dbref player, MECH * mech, char *buffer);
00021 void mech_angeleccm(dbref player, MECH * mech, char *buffer);
00022 void mech_stinger(dbref player, MECH * mech, char *buffer);
00023 void mech_slite(dbref player, MECH * mech, char *buffer);
00024 void mech_ams(dbref player, void *data, char *buffer);
00025 void mech_fliparms(dbref player, void *data, char *buffer);
00026 void mech_flamerheat(dbref player, void *data, char *buffer);
00027 void mech_ultra(dbref player, void *data, char *buffer);
00028 void mech_rac(dbref player, void *data, char *buffer);
00029 void mech_rapidfire(dbref player, void *data, char *buffer);
00030 void mech_unjamammo(dbref player, void *data, char *buffer);
00031 void mech_gattling(dbref player, void *data, char *buffer);
00032 void mech_inarc_ammo_toggle(dbref player, void *data, char *buffer);
00033 void mech_explosive(dbref player, void *data, char *buffer);
00034 void mech_lbx(dbref player, void *data, char *buffer);
00035 void mech_armorpiercing(dbref player, void *data, char *buffer);
00036 void mech_flechette(dbref player, void *data, char *buffer);
00037 void mech_incendiary(dbref player, void *data, char *buffer);
00038 void mech_precision(dbref player, void *data, char *buffer);
00039 void mech_caseless(dbref plyaer, void *data, char *buffer);
00040 void mech_artemis(dbref player, void *data, char *buffer);
00041 void mech_narc(dbref player, void *data, char *buffer);
00042 void mech_swarm(dbref player, void *data, char *buffer);
00043 void mech_swarm1(dbref player, void *data, char *buffer);
00044 void mech_inferno(dbref player, void *data, char *buffer);
00045 void mech_hotload(dbref player, void *data, char *buffer);
00046 void mech_cluster(dbref player, void *data, char *buffer);
00047 void mech_smoke(dbref player, void *data, char *buffer);
00048 void mech_mine(dbref player, void *data, char *buffer);
00049 void mech_masc(dbref player, void *data, char *buffer);
00050 void mech_scharge(dbref player, void *data, char *buffer);
00051 void mech_explode(dbref player, void *data, char *buffer);
00052 void mech_dig(dbref player, void *data, char *buffer);
00053 void mech_fixturret(dbref player, void *data, char *buffer);
00054 void mech_disableweap(dbref player, void *data, char *buffer);
00055 int FindMainWeapon(MECH * mech, int (*callback) (MECH *, int, int, int,
00056 int));
00057 void mech_stealtharmor(dbref player, MECH * mech, char *buffer);
00058 void mech_nullsig(dbref player, MECH * mech, char *buffer);
00059 void show_narc_pods(dbref player, MECH * mech, char *buffer);
00060 void remove_inarc_pods_mech(dbref player, MECH * mech, char *buffer);
00061 void remove_inarc_pods_tank(dbref player, MECH * mech, char *buffer);
00062 void mech_auto_turret(dbref player, MECH * mech, char *buffer);
00063 void mech_usebin(dbref player, MECH * mech, char *buffer);
00064 void mech_safety(dbref player, void *data, char *buffer);
00065 void mech_mechprefs(dbref player, void *data, char *buffer);
00066
00067 #endif