00001 00002 /* p.mech.ammodump.h */ 00003 00004 #ifndef _P_MECH_AMMODUMP_H 00005 #define _P_MECH_AMMODUMP_H 00006 00007 int Dump_Decrease(MECH * mech, int loc, int pos, int *hm); 00008 void mech_dump(dbref player, void *data, char *buffer); 00009 void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc); 00010 int FindMaxAmmoDamage(int wWeapIdx); 00011 00012 struct objDumpingAmmo { 00013 int wDamage; 00014 int wLocation; 00015 int wSlot; 00016 int wWeapIdx; 00017 int wPartType; 00018 }; 00019 00020 00021 #endif /* _P_MECH_AMMODUMP_H */