src/hcode/btech/p.mech.ammodump.h

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00001 
00002 /* p.mech.ammodump.h */
00003 
00004 #ifndef _P_MECH_AMMODUMP_H
00005 #define _P_MECH_AMMODUMP_H
00006 
00007 int Dump_Decrease(MECH * mech, int loc, int pos, int *hm);
00008 void mech_dump(dbref player, void *data, char *buffer);
00009 void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc);
00010 int FindMaxAmmoDamage(int wWeapIdx);
00011 
00012 struct objDumpingAmmo {
00013     int wDamage;
00014     int wLocation;
00015     int wSlot;
00016     int wWeapIdx;
00017     int wPartType;
00018 };
00019 
00020 
00021 #endif                          /* _P_MECH_AMMODUMP_H */

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