src/hcode/btech/p.mech.combat.misc.h

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00001 
00002 /* p.mech.combat.misc.h */
00003 
00004 #ifndef _P_MECH_COMBAT_MISC_H
00005 #define _P_MECH_COMBAT_MISC_H
00006 
00007 void decrement_ammunition(MECH * mech, int weapindx, int section,
00008     int critical, int ammoLoc, int ammoCrit, int ammoLoc1, int ammoCrit1,
00009     int wGattlingShots);
00010 void ammo_expedinture_check(MECH * mech, int weapindx, int ns);
00011 void heat_effect(MECH * mech, MECH * tempMech, int heatdam,
00012     int fromInferno);
00013 void Inferno_Hit(MECH * mech, MECH * hitMech, int missiles, int LOS);
00014 void KillMechContentsIfIC(dbref aRef);
00015 void DestroyMech(MECH * target, MECH * mech, int bc);
00016 char *short_hextarget(MECH * mech);
00017 
00018 #endif                          /* _P_MECH_COMBAT_MISC_H */

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