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00004 #ifndef _P_MECH_COMBAT_MISC_H
00005 #define _P_MECH_COMBAT_MISC_H
00006
00007 void decrement_ammunition(MECH * mech, int weapindx, int section,
00008 int critical, int ammoLoc, int ammoCrit, int ammoLoc1, int ammoCrit1,
00009 int wGattlingShots);
00010 void ammo_expedinture_check(MECH * mech, int weapindx, int ns);
00011 void heat_effect(MECH * mech, MECH * tempMech, int heatdam,
00012 int fromInferno);
00013 void Inferno_Hit(MECH * mech, MECH * hitMech, int missiles, int LOS);
00014 void KillMechContentsIfIC(dbref aRef);
00015 void DestroyMech(MECH * target, MECH * mech, int bc);
00016 char *short_hextarget(MECH * mech);
00017
00018 #endif