src/hcode/btech/p.mech.combat.missile.h

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00001 
00002 /* p.mech.combat.h */
00003 
00004 #ifndef _P_MECH_COMBAT_MISSILE_H
00005 #define _P_MECH_COMBAT_MISSILE_H
00006 
00007 void Missile_Hit(MECH * mech, MECH * target, int hitX, int hitY,
00008     int isrear, int iscritical, int weapindx, int fireMode, int ammoMode,
00009     int num_missiles_hit, int damage, int salvo_size, int LOS,
00010     int bth, int tIsSwarmAttack);
00011 int AMSMissiles(MECH * mech, MECH * hitMech, int incoming, int type,
00012     int ammoLoc, int ammoCrit, int LOS, int missilesDidHit);
00013 int LocateAMSDefenses(MECH * target, int *AMStype, int *ammoLoc,
00014     int *ammoCrit);
00015 int MissileHitIndex(MECH * mech, MECH * hitMech, int weapindx,
00016     int wSection, int wCritSlot, int glance);
00017 int MissileHitTarget(MECH * mech, int weapindx, int wSection,
00018     int wCritSlot, MECH * hitMech, int hitX, int hitY, int LOS,
00019     int baseToHit, int roll, int incoming, int tIsSwarmAttack, int player_roll);
00020 void SwarmHitTarget(MECH * mech, int weapindx, int wSection, int wCritSlot,
00021     MECH * hitMech, int LOS, int baseToHit, int roll, int incoming,
00022     int fof, int tIsSwarmAttack, int player_roll);
00023 
00024 #endif              /* _P_MECH_COMBAT_MISSILE_H */

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