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00004 #ifndef _P_MECH_COMBAT_MISSILE_H
00005 #define _P_MECH_COMBAT_MISSILE_H
00006
00007 void Missile_Hit(MECH * mech, MECH * target, int hitX, int hitY,
00008 int isrear, int iscritical, int weapindx, int fireMode, int ammoMode,
00009 int num_missiles_hit, int damage, int salvo_size, int LOS,
00010 int bth, int tIsSwarmAttack);
00011 int AMSMissiles(MECH * mech, MECH * hitMech, int incoming, int type,
00012 int ammoLoc, int ammoCrit, int LOS, int missilesDidHit);
00013 int LocateAMSDefenses(MECH * target, int *AMStype, int *ammoLoc,
00014 int *ammoCrit);
00015 int MissileHitIndex(MECH * mech, MECH * hitMech, int weapindx,
00016 int wSection, int wCritSlot, int glance);
00017 int MissileHitTarget(MECH * mech, int weapindx, int wSection,
00018 int wCritSlot, MECH * hitMech, int hitX, int hitY, int LOS,
00019 int baseToHit, int roll, int incoming, int tIsSwarmAttack, int player_roll);
00020 void SwarmHitTarget(MECH * mech, int weapindx, int wSection, int wCritSlot,
00021 MECH * hitMech, int LOS, int baseToHit, int roll, int incoming,
00022 int fof, int tIsSwarmAttack, int player_roll);
00023
00024 #endif