src/hcode/btech/p.mech.fire.h

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00001 
00002 /*
00003    p.mech.fire.h
00004 */
00005 
00006 void inferno_burn(MECH * mech, int time);
00007 void vehicle_start_burn(MECH * objMech, MECH * objAttacker);
00008 void checkVehicleInFire(MECH * objMech, int fromHexFire);
00009 void vehicle_extinquish_fire_event(MUXEVENT * e);
00010 void vehicle_extinquish_fire(dbref player, MECH * mech, char *buffer);
00011 void water_extinguish_inferno(MECH * mech);

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