00001 00002 /* 00003 p.mech.fire.h 00004 */ 00005 00006 void inferno_burn(MECH * mech, int time); 00007 void vehicle_start_burn(MECH * objMech, MECH * objAttacker); 00008 void checkVehicleInFire(MECH * objMech, int fromHexFire); 00009 void vehicle_extinquish_fire_event(MUXEVENT * e); 00010 void vehicle_extinquish_fire(dbref player, MECH * mech, char *buffer); 00011 void water_extinguish_inferno(MECH * mech);