src/hcode/btech/p.mech.hitloc.h

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00001 
00002 /*
00003    p.mech.hitloc.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Tue Feb  9 14:31:33 CET 1999 from mech.hitloc.c */
00011 
00012 #ifndef _P_MECH_HITLOC_H
00013 #define _P_MECH_HITLOC_H
00014 
00015 /* mech.hitloc.c */
00016 int FindPunchLocation(MECH *target, int hitGroup);
00017 int FindKickLocation(MECH *target, int hitGroup);
00018 int get_bsuit_hitloc(MECH * mech);
00019 int TransferTarget(MECH * mech, int hitloc);
00020 int FindSwarmHitLocation(int *iscritical, int *isrear);
00021 int crittable(MECH * m, int loc, int tres);
00022 int FindHitLocation(MECH * mech, int hitGroup, int *iscritical,
00023     int *isrear);
00024 int FindFasaHitLocation(MECH * mech, int hitGroup, int *iscritical,
00025     int *isrear);
00026 void DoMotiveSystemHit(MECH * mech, int wRollMod);
00027 int FindAdvFasaVehicleHitLocation(MECH * mech, int hitGroup,
00028     int *iscritical, int *isrear);
00029 int findNARCHitLoc(MECH * mech, MECH * hitMech, int *tIsRearHit);
00030 int FindTargetHitLoc(MECH * mech, MECH * target, int *isrear,
00031     int *iscritical);
00032 int FindTCHitLoc(MECH * mech, MECH * target, int *isrear, int *iscritical);
00033 int FindAimHitLoc(MECH * mech, MECH * target, int *isrear,
00034     int *iscritical);
00035 int FindAreaHitGroup(MECH * mech, MECH * target);
00036 
00037 #endif                          /* _P_MECH_HITLOC_H */

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