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00012 #ifndef _P_MECH_ICE_H
00013 #define _P_MECH_ICE_H
00014
00015
00016 void drop_thru_ice(MECH * mech);
00017 void break_thru_ice(MECH * mech);
00018 int possibly_drop_thru_ice(MECH * mech);
00019 int growable(MAP * map, int x, int y);
00020 int meltable(MAP * map, int x, int y);
00021 void ice_growth(dbref player, MAP * map, int num);
00022 void ice_melt(dbref player, MAP * map, int num);
00023 void map_addice(dbref player, MAP * map, char *buffer);
00024 void map_delice(dbref player, MAP * map, char *buffer);
00025 void possibly_blow_ice(MECH * mech, int weapindx, int x, int y);
00026 void possibly_blow_bridge(MECH * mech, int weapindx, int x, int y);
00027
00028 #endif