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00012 #ifndef _P_MECH_LOS_H
00013 #define _P_MECH_LOS_H
00014
00015
00016 float ActualElevation(MAP * map, int x, int y, MECH * mech);
00017 int CalculateLOSFlag(MECH * mech, MECH * target, MAP * map, int x, int y,
00018 int ff, float hexRange);
00019 int AddTerrainMod(MECH * mech, MECH * target, MAP * map, float hexRange,
00020 int wAmmoMode);
00021 int InLineOfSight_NB(MECH * mech, MECH * target, int x, int y,
00022 float hexRange);
00023 int InLineOfSight(MECH * mech, MECH * target, int x, int y,
00024 float hexRange);
00025 void mech_losemit(dbref player, MECH * mech, char *buffer);
00026
00027 #endif