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00012 #ifndef _P_MECH_MAPS_H
00013 #define _P_MECH_MAPS_H
00014
00015
00016 void mech_findcenter(dbref player, void *data, char *buffer);
00017 const char *GetTerrainName_base(int t);
00018 const char *GetTerrainName(MAP * map, int x, int y);
00019 void mech_navigate(dbref player, void *data, char *buffer);
00020 char GetLRSMechChar(MECH * mech, MECH * tempMech);
00021 void mech_lrsmap(dbref player, void *data, char *buffer);
00022 char *TerrainColor(char terrain, int elev);
00023 void TacMapTerr(MAP * mech_map, int x, int y, char *terr, char *elev,
00024 int isdown);
00025 char **MakeMapText(dbref player, MECH * mech, MAP * mech_map, int x, int y,
00026 int xw, int yw, int labels, int dohexlos);
00027 void mech_tacmap(dbref player, void *data, char *buffer);
00028 void mech_enterbase(dbref player, void *data, char *buffer);
00029
00030 #endif