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00012 #ifndef _P_MECH_SCAN_H
00013 #define _P_MECH_SCAN_H
00014
00015
00016 void mech_scan(dbref player, void *data, char *buffer);
00017 void mech_report(dbref player, void *data, char *buffer);
00018 void ShowTurretFacing(dbref player, int spaces, MECH * mech);
00019 void PrintReport(dbref player, MECH * mech, MECH * tempMech, float range);
00020 void PrintEnemyStatus(dbref player, MECH * mymech, MECH * mech,
00021 float range, int opt);
00022 void mech_bearing(dbref player, void *data, char *buffer);
00023 void mech_range(dbref player, void *data, char *buffer);
00024 void PrintEnemyWeaponStatus(MECH * mech, dbref player);
00025 void mech_sight(dbref player, void *data, char *buffer);
00026 void mech_view(dbref player, void *data, char *buffer);
00027
00028 #endif