00001 00002 /* p.mech.spot.h */ 00003 00004 #ifndef _P_MECH_SPOT_H 00005 #define _P_MECH_SPOT_H 00006 00007 int IsArtyMech(MECH * mech); 00008 void ClearFireAdjustments(MAP * map, dbref mech); 00009 void mech_spot(dbref player, void *data, char *buffer); 00010 int FireSpot(dbref player, MECH * mech, MAP * mech_map, int weaponnum, 00011 int weapontype, int sight, int section, int critical); 00012 00013 #endif /* _P_MECH_SPOT_H */