src/hcode/btech/p.mech.spot.h

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00001 
00002 /* p.mech.spot.h */
00003 
00004 #ifndef _P_MECH_SPOT_H
00005 #define _P_MECH_SPOT_H
00006 
00007 int IsArtyMech(MECH * mech);
00008 void ClearFireAdjustments(MAP * map, dbref mech);
00009 void mech_spot(dbref player, void *data, char *buffer);
00010 int FireSpot(dbref player, MECH * mech, MAP * mech_map, int weaponnum,
00011     int weapontype, int sight, int section, int critical);
00012 
00013 #endif                          /* _P_MECH_SPOT_H */

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