src/hcode/btech/p.mech.status.h

Go to the documentation of this file.
00001 
00002 /*
00003    p.mech.status.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Mon Mar 22 08:51:16 CET 1999 from mech.status.c */
00011 
00012 #include "config.h"
00013 
00014 #ifndef _P_MECH_STATUS_H
00015 #define _P_MECH_STATUS_H
00016 
00017 /* mech.status.c */
00018 void DisplayTarget(dbref player, MECH * mech);
00019 void show_miscbrands(MECH * mech, dbref player);
00020 void PrintGenericStatus(dbref player, MECH * mech, int own, int usex);
00021 void PrintHeatBar(dbref player, MECH * mech);
00022 void PrintInfoStatus(dbref player, MECH * mech, int own);
00023 void PrintShortInfo(dbref player, MECH * mech);
00024 void mech_status(dbref player, void *data, char *buffer);
00025 void mech_critstatus(dbref player, void *data, char *buffer);
00026 char *part_name(int type, int brand);
00027 char *part_name_long(int type, int brand);
00028 char *pos_part_name(MECH * mech, int index, int loop);
00029 void mech_weaponspecs(dbref player, void *data, char *buffer);
00030 char *critstatus_func(MECH * mech, char *arg);
00031 char *armorstatus_func(MECH * mech, char *arg);
00032 char *weaponstatus_func(MECH * mech, char *arg);
00033 char *critslot_func(MECH * mech, char *buf_section, char *buf_critnum, char *buf_flag);
00034 void CriticalStatus(dbref player, MECH * mech, int index);
00035 char *evaluate_ammo_amount(int now, int max);
00036 void PrintWeaponStatus(MECH * mech, dbref player);
00037 int ArmorEvaluateSerious(MECH * mech, int loc, int flag, int *opt);
00038 char *PrintArmorDamageColor(MECH * mech, int loc, int flag);
00039 char *PrintArmorDamageString(MECH * mech, int loc, int flag);
00040 char *ArmorKeyInfo(dbref player, int keyn, int owner);
00041 char *show_armor(MECH * mech, int loc, int flag);
00042 void PrintArmorStatus(dbref player, MECH * mech, int owner);
00043 int hasPhysical(MECH * objMech, int wLoc, int wPhysType);
00044 int canUsePhysical(MECH * objMech, int wLoc, int wPhysType);
00045 
00046 #endif                          /* _P_MECH_STATUS_H */

Generated on Mon May 28 04:25:24 2007 for BattletechMUX by  doxygen 1.4.7