00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012 #ifndef _P_MECH_TECH_COMMANDS_H
00013 #define _P_MECH_TECH_COMMANDS_H
00014
00015
00016 int SomeoneRepairing_s(MECH * mech, int loc, int part, int t);
00017 int SomeoneRepairing(MECH * mech, int loc, int part);
00018 int SomeoneReplacingSuit(MECH * mech, int loc);
00019 int SomeoneFixingA(MECH * mech, int loc);
00020 int SomeoneFixingI(MECH * mech, int loc);
00021 int SomeoneFixing(MECH * mech, int loc);
00022 int SomeoneAttaching(MECH * mech, int loc);
00023 int SomeoneResealing(MECH * mech, int loc);
00024 int SomeoneScrappingLoc(MECH * mech, int loc);
00025 int SomeoneScrappingPart(MECH * mech, int loc, int part);
00026 int CanScrapLoc(MECH * mech, int loc);
00027 int CanScrapPart(MECH * mech, int loc, int part);
00028 int ValidGunPos(MECH * mech, int loc, int pos);
00029 void tech_checkstatus(dbref player, void *data, char *buffer);
00030 void tech_removegun(dbref player, void *data, char *buffer);
00031 void tech_removepart(dbref player, void *data, char *buffer);
00032 int Invalid_Scrap_Path(MECH * mech, int loc);
00033 void tech_removesection(dbref player, void *data, char *buffer);
00034 void tech_replacegun(dbref player, void *data, char *buffer);
00035 void tech_repairgun(dbref player, void *data, char *buffer);
00036 void tech_fixenhcrit(dbref player, void *data, char *buffer);
00037 void tech_replacepart(dbref player, void *data, char *buffer);
00038 void tech_repairpart(dbref player, void *data, char *buffer);
00039 void tech_toggletype(dbref player, void *data, char *buffer);
00040 void tech_reload(dbref player, void *data, char *buffer);
00041 void tech_unload(dbref player, void *data, char *buffer);
00042 void tech_fixarmor(dbref player, void *data, char *buffer);
00043 void tech_fixinternal(dbref player, void *data, char *buffer);
00044 int Invalid_Repair_Path(MECH * mech, int loc);
00045 int unit_is_fixable(MECH * mech);
00046 void tech_reattach(dbref player, void *data, char *buffer);
00047 void tech_reseal(dbref player, void *data, char *buffer);
00048 void tech_magic(dbref player, void *data, char *buffer);
00049 void tech_replacesuit(dbref player, void *data, char *buffer);
00050
00051 #endif