src/hcode/btech/p.mech.tech.commands.h

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00001 
00002 /*
00003    p.mech.tech.commands.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Tue Feb  9 14:31:36 CET 1999 from mech.tech.commands.c */
00011 
00012 #ifndef _P_MECH_TECH_COMMANDS_H
00013 #define _P_MECH_TECH_COMMANDS_H
00014 
00015 /* mech.tech.commands.c */
00016 int SomeoneRepairing_s(MECH * mech, int loc, int part, int t);
00017 int SomeoneRepairing(MECH * mech, int loc, int part);
00018 int SomeoneReplacingSuit(MECH * mech, int loc);
00019 int SomeoneFixingA(MECH * mech, int loc);
00020 int SomeoneFixingI(MECH * mech, int loc);
00021 int SomeoneFixing(MECH * mech, int loc);
00022 int SomeoneAttaching(MECH * mech, int loc);
00023 int SomeoneResealing(MECH * mech, int loc);
00024 int SomeoneScrappingLoc(MECH * mech, int loc);
00025 int SomeoneScrappingPart(MECH * mech, int loc, int part);
00026 int CanScrapLoc(MECH * mech, int loc);
00027 int CanScrapPart(MECH * mech, int loc, int part);
00028 int ValidGunPos(MECH * mech, int loc, int pos);
00029 void tech_checkstatus(dbref player, void *data, char *buffer);
00030 void tech_removegun(dbref player, void *data, char *buffer);
00031 void tech_removepart(dbref player, void *data, char *buffer);
00032 int Invalid_Scrap_Path(MECH * mech, int loc);
00033 void tech_removesection(dbref player, void *data, char *buffer);
00034 void tech_replacegun(dbref player, void *data, char *buffer);
00035 void tech_repairgun(dbref player, void *data, char *buffer);
00036 void tech_fixenhcrit(dbref player, void *data, char *buffer);
00037 void tech_replacepart(dbref player, void *data, char *buffer);
00038 void tech_repairpart(dbref player, void *data, char *buffer);
00039 void tech_toggletype(dbref player, void *data, char *buffer);
00040 void tech_reload(dbref player, void *data, char *buffer);
00041 void tech_unload(dbref player, void *data, char *buffer);
00042 void tech_fixarmor(dbref player, void *data, char *buffer);
00043 void tech_fixinternal(dbref player, void *data, char *buffer);
00044 int Invalid_Repair_Path(MECH * mech, int loc);
00045 int unit_is_fixable(MECH * mech);
00046 void tech_reattach(dbref player, void *data, char *buffer);
00047 void tech_reseal(dbref player, void *data, char *buffer);
00048 void tech_magic(dbref player, void *data, char *buffer);
00049 void tech_replacesuit(dbref player, void *data, char *buffer);
00050 
00051 #endif                          /* _P_MECH_TECH_COMMANDS_H */

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