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00012 #ifndef _P_MECH_TECH_H
00013 #define _P_MECH_TECH_H
00014
00015
00016 int game_lag(void);
00017 int game_lag_time(int i);
00018 int tech_roll(dbref player, MECH * mech, int diff);
00019 int tech_weapon_roll(dbref player, MECH * mech, int diff);
00020 void tech_status(dbref player, time_t dat);
00021 int tech_addtechtime(dbref player, int time);
00022 int tech_parsepart_advanced(MECH * mech, char *buffer, int *loc, int *pos,
00023 int *extra, int allowrear);
00024 int tech_parsepart(MECH * mech, char *buffer, int *loc, int *pos,
00025 int *extra);
00026 int tech_parsegun(MECH * mech, char *buffer, int *loc, int *pos,
00027 int *brand);
00028 int figure_latest_tech_event(MECH * mech);
00029
00030 #endif