src/hcode/btech/p.mech.tech.h

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00001 
00002 /*
00003    p.mech.tech.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:32:58 CET 1999 from mech.tech.c */
00011 
00012 #ifndef _P_MECH_TECH_H
00013 #define _P_MECH_TECH_H
00014 
00015 /* mech.tech.c */
00016 int game_lag(void);
00017 int game_lag_time(int i);
00018 int tech_roll(dbref player, MECH * mech, int diff);
00019 int tech_weapon_roll(dbref player, MECH * mech, int diff);
00020 void tech_status(dbref player, time_t dat);
00021 int tech_addtechtime(dbref player, int time);
00022 int tech_parsepart_advanced(MECH * mech, char *buffer, int *loc, int *pos,
00023     int *extra, int allowrear);
00024 int tech_parsepart(MECH * mech, char *buffer, int *loc, int *pos,
00025     int *extra);
00026 int tech_parsegun(MECH * mech, char *buffer, int *loc, int *pos,
00027     int *brand);
00028 int figure_latest_tech_event(MECH * mech);
00029 
00030 #endif                          /* _P_MECH_TECH_H */

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