src/hcode/btech/p.mech.update.h

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00001 
00002 /*
00003    p.mech.update.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Mon Mar 22 08:51:16 CET 1999 from mech.update.c */
00011 
00012 #ifndef _P_MECH_UPDATE_H
00013 #define _P_MECH_UPDATE_H
00014 
00015 /* mech.update.c */
00016 int fiery_death(MECH * mech);
00017 int bridge_w_elevation(MECH * mech);
00018 void bridge_set_elevation(MECH * mech);
00019 int DSOkToNotify(MECH * mech);
00020 int collision_check(MECH * mech, int mode, int le, int lt);
00021 void move_mech(MECH * mech);
00022 void CheckNavalHeight(MECH * mech, int oz);
00023 void CheckVTOLHeight(MECH * mech);
00024 void UpdateHeading(MECH * mech);
00025 float terrain_speed(MECH * mech, float tempspeed, float maxspeed,
00026     int terrain, int elev);
00027 void UpdateSpeed(MECH * mech);
00028 int OverheatMods(MECH * mech);
00029 void ammo_explosion(MECH * attacker, MECH * mech, int ammoloc,
00030     int ammocritnum, int damage);
00031 void HandleOverheat(MECH * mech);
00032 void UpdateHeat(MECH * mech);
00033 int recycle_weaponry(MECH * mech);
00034 int SkidMod(float Speed);
00035 void NewHexEntered(MECH * mech, MAP * mech_map, float deltax, float deltay,
00036     int last_z);
00037 void CheckDamage(MECH * wounded);
00038 void UpdatePilotSkillRolls(MECH * mech);
00039 void updateAutoturnTurret(MECH * mech);
00040 void mech_update(dbref key, void *data);
00041 
00042 #endif                          /* _P_MECH_UPDATE_H */

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