src/hcode/btech/p.mine.h

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00001 
00002 /*
00003    p.mine.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:33:04 CET 1999 from mine.c */
00011 
00012 #ifndef _P_MINE_H
00013 #define _P_MINE_H
00014 
00015 /* mine.c */
00016 void add_mine(MAP * map, int x, int y, int dam);
00017 void make_mine_explode(MECH * mech, MAP * map, mapobj * o, int x, int y,
00018     int reason);
00019 void possible_mine_poof(MECH * mech, int reason);
00020 void possibly_remove_mines(MECH * mech, int x, int y);
00021 void recalculate_minefields(MAP * map);
00022 void map_add_mine(dbref player, void *data, char *buffer);
00023 void explode_mines(MECH * mech, int chn);
00024 void show_mines_in_hex(dbref player, MECH * mech, float range, int x,
00025     int y);
00026 
00027 #endif                          /* _P_MINE_H */

Generated on Mon May 28 04:25:24 2007 for BattletechMUX by  doxygen 1.4.7