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00012 #ifndef _P_MINE_H
00013 #define _P_MINE_H
00014
00015
00016 void add_mine(MAP * map, int x, int y, int dam);
00017 void make_mine_explode(MECH * mech, MAP * map, mapobj * o, int x, int y,
00018 int reason);
00019 void possible_mine_poof(MECH * mech, int reason);
00020 void possibly_remove_mines(MECH * mech, int x, int y);
00021 void recalculate_minefields(MAP * map);
00022 void map_add_mine(dbref player, void *data, char *buffer);
00023 void explode_mines(MECH * mech, int chn);
00024 void show_mines_in_hex(dbref player, MECH * mech, float range, int x,
00025 int y);
00026
00027 #endif