src/hcode/btech/p.pcombat.h

Go to the documentation of this file.
00001 
00002 /*
00003    p.pcombat.h
00004 
00005    Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
00006    Protomaker is actually only a wrapper script for cproto, but well.. I like
00007    fancy headers and stuff :)
00008    */
00009 
00010 /* Generated at Fri Jan 15 15:33:04 CET 1999 from pcombat.c */
00011 
00012 #ifndef _P_PCOMBAT_H
00013 #define _P_PCOMBAT_H
00014 
00015 /* pcombat.c */
00016 int pc_to_dam_conversion(MECH * target, int weapindx, int dam);
00017 int dam_to_pc_conversion(MECH * target, int weapindx, int dam);
00018 int armor_effect(MECH * wounded, int cause, int hitloc, int intDamage,
00019     int id);
00020 
00021 #endif                          /* _P_PCOMBAT_H */

Generated on Mon May 28 04:25:24 2007 for BattletechMUX by  doxygen 1.4.7