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00006 #include "copyright.h"
00007
00008 #ifndef __POWERS_H
00009 #define __POWERS_H
00010
00011 #include "htab.h"
00012 #include "db.h"
00013
00014
00015
00016 #define POWER_EXT 0x1
00017
00018
00019
00020 #define POW_CHG_QUOTAS 0x00000001
00021 #define POW_CHOWN_ANY 0x00000002
00022 #define POW_ANNOUNCE 0x00000004
00023 #define POW_BOOT 0x00000008
00024 #define POW_HALT 0x00000010
00025 #define POW_CONTROL_ALL 0x00000020
00026 #define POW_WIZARD_WHO 0x00000040
00027 #define POW_EXAM_ALL 0x00000080
00028 #define POW_FIND_UNFIND 0x00000100
00029 #define POW_FREE_MONEY 0x00000200
00030 #define POW_FREE_QUOTA 0x00000400
00031 #define POW_HIDE 0x00000800
00032 #define POW_IDLE 0x00001000
00033 #define POW_SEARCH 0x00002000
00034 #define POW_LONGFINGERS 0x00004000
00035 #define POW_PROG 0x00008000
00036
00037
00038
00039 #define POW_COMM_ALL 0x00080000
00040 #define POW_SEE_QUEUE 0x00100000
00041 #define POW_SEE_HIDDEN 0x00200000
00042 #define POW_MONITOR 0x00400000
00043 #define POW_POLL 0x00800000
00044 #define POW_NO_DESTROY 0x01000000
00045 #define POW_GUEST 0x02000000
00046 #define POW_PASS_LOCKS 0x04000000
00047 #define POW_STAT_ANY 0x08000000
00048 #define POW_STEAL 0x10000000
00049 #define POW_TEL_ANYWHR 0x20000000
00050 #define POW_TEL_UNRST 0x40000000
00051 #define POW_UNKILLABLE 0x80000000
00052
00053
00054 #define POW_BUILDER 0x00000001
00055
00056
00057 #define POW_MECH 0x00000002
00058 #define POW_SECURITY 0x00000004
00059 #define POW_MECHREP 0x00000008
00060 #define POW_MAP 0x00000010
00061 #define POW_TEMPLATE 0x00000020
00062 #define POW_TECH 0x00000040
00063
00064
00065
00066
00067
00068
00069
00070 typedef struct power_entry {
00071 const char *powername;
00072 int powervalue;
00073 int powerpower;
00074 int listperm;
00075 int (*handler) ();
00076 } POWERENT;
00077
00078 typedef struct powerset {
00079 POWER word1;
00080 POWER word2;
00081 } POWERSET;
00082
00083 extern void init_powertab(void);
00084 extern void display_powertab(dbref);
00085 extern void power_set(dbref, dbref, char *, int);
00086 extern char *power_description(dbref, dbref);
00087 extern POWERENT *find_power(dbref, char *);
00088 extern int has_power(dbref, dbref, char *);
00089 extern void decompile_powers(dbref, dbref, char *);
00090 extern int decode_power(dbref, char *, POWERSET *);
00091
00092
00093
00094 #define s_Change_Quotas(c) s_Powers((c), Powers(c) | POW_CHG_QUOTAS)
00095 #define s_Chown_Any(c) s_Powers((c), Powers(c) | POW_CHOWN_ANY)
00096 #define s_Announce(c) s_Powers((c), Powers(c) | POW_ANNOUNCE)
00097 #define s_Can_Boot(c) s_Powers((c), Powers(c) | POW_BOOT)
00098 #define s_Can_Halt(c) s_Powers((c), Powers(c) | POW_HALT)
00099 #define s_Control_All(c) s_Powers((c), Powers(c) | POW_CONTROL_ALL)
00100 #define s_Wizard_Who(c) s_Powers((c), Powers(c) | POW_WIZARD_WHO)
00101 #define s_See_All(c) s_Powers((c), Powers(c) | POW_EXAM_ALL)
00102 #define s_Find_Unfindable(c) s_Powers((c), Powers(c) | POW_FIND_UNFIND)
00103 #define s_Free_Money(c) s_Powers((c), Powers(c) | POW_FREE_MONEY)
00104 #define s_Free_Quota(c) s_Powers((c), Powers(c) | POW_FREE_QUOTA)
00105 #define s_Can_Hide(c) s_Powers((c), Powers(c) | POW_HIDE)
00106 #define s_Can_Idle(c) s_Powers((c), Powers(c) | POW_IDLE)
00107 #define s_Search(c) s_Powers((c), Powers(c) | POW_SEARCH)
00108 #define s_Long_Fingers(c) s_Powers((c), Powers(c) | POW_LONGFINGERS)
00109 #define s_Prog(c) s_Powers((c), Powers(c) | POW_PROG)
00110 #define s_Comm_All(c) s_Powers((c), Powers(c) | POW_COMM_ALL)
00111 #define s_See_Queue(c) s_Powers((c), Powers(c) | POW_SEE_QUEUE)
00112 #define s_See_Hidden(c) s_Powers((c), Powers(c) | POW_SEE_HIDDEN)
00113 #define s_Can_Monitor(c) s_Powers((c), Powers(c) | POW_MONITOR)
00114 #define s_Can_Poll(c) s_Powers((c), Powers(c) | POW_POLL)
00115 #define s_No_Destroy(c) s_Powers((c), Powers(c) | POW_NO_DESTROY)
00116 #define s_Guest(c) s_Powers((c), Powers(c) | POW_GUEST)
00117 #define s_Set_Maint_Flags(c) s_Powers((c), Powers(c) | POW_SET_MFLAGS)
00118 #define s_Stat_Any(c) s_Powers((c), Powers(c) | POW_STAT_ANY)
00119 #define s_Steal(c) s_Powers((c), Powers(c) | POW_STEAL)
00120 #define s_Tel_Anywhere(c) s_Powers((c), Powers(c) | POW_TEL_ANYWHR)
00121 #define s_Tel_Anything(c) s_Powers((c), Powers(c) | POW_TEL_UNRST)
00122 #define s_Unkillable(c) s_Powers((c), Powers(c) | POW_UNKILLABLE)
00123 #define s_Builder(c) s_Powers2((c), Powers2(c) | POW_BUILDER)
00124
00125
00126
00127 #define s_Mech(c) s_Powers2((c), Powers2(c) | POW_MECH)
00128 #define s_Security(c) s_Powers2((c), Powers2(c) | POW_SECURITY)
00129 #define s_Mechrep(c) s_Powers2((c), Powers2(c) | POW_MECHREP)
00130 #define s_Map(c) s_Powers2((c), Powers2(c) | POW_MAP)
00131 #define s_Template(c) s_Powers2((c), Powers2(c) | POW_TEMPLATE)
00132 #define s_Tech(c) s_Powers2((c), Powers2(c) | POW_TECH)
00133
00134
00135
00136 #define Quota(c) (((Powers(c) & POW_CHG_QUOTAS) != 0) || Wizard(c))
00137 #define Chown_Any(c) (((Powers(c) & POW_CHOWN_ANY) != 0) || Wizard(c))
00138 #define Announce(c) (((Powers(c) & POW_ANNOUNCE) != 0) || Wizard(c))
00139 #define Can_Boot(c) (((Powers(c) & POW_BOOT) != 0) || Wizard(c))
00140 #define Can_Halt(c) (((Powers(c) & POW_HALT) != 0) || Wizard(c))
00141 #define Control_All(c) (((Powers(c) & POW_CONTROL_ALL) != 0) || Wizard(c))
00142 #define Wizard_Who(c) (((Powers(c) & POW_WIZARD_WHO) != 0) || WizRoy(c))
00143 #define See_All(c) (((Powers(c) & POW_EXAM_ALL) != 0) || WizRoy(c))
00144 #define Find_Unfindable(c) ((Powers(c) & POW_FIND_UNFIND) != 0)
00145 #define Free_Money(c) (((Powers(c) & POW_FREE_MONEY) != 0) || Immortal(c))
00146 #define Free_Quota(c) (((Powers(c) & POW_FREE_QUOTA) != 0) || Wizard(c))
00147 #define Can_Hide(c) ((Powers(c) & POW_HIDE) != 0)
00148 #define Can_Idle(c) (((Powers(c) & POW_IDLE) != 0) || Wizard(c))
00149 #define Search(c) (((Powers(c) & POW_SEARCH) != 0) || WizRoy(c))
00150 #define Long_Fingers(c) (((Powers(c) & POW_LONGFINGERS) != 0) || Wizard(c))
00151 #define Comm_All(c) (((Powers(c) & POW_COMM_ALL) != 0) || Wizard(c))
00152 #define See_Queue(c) (((Powers(c) & POW_SEE_QUEUE) != 0) || WizRoy(c))
00153 #define See_Hidden(c) ((Powers(c) & POW_SEE_HIDDEN) != 0)
00154 #define Can_Monitor(c) (((Powers(c) & POW_MONITOR) != 0) || Wizard(c))
00155 #define Can_Poll(c) (((Powers(c) & POW_POLL) != 0) || Wizard(c))
00156 #define No_Destroy(c) (((Powers(c) & POW_NO_DESTROY) != 0) || Wizard(c))
00157 #define Guest(c) ((Powers(c) & POW_GUEST) != 0)
00158 #define Set_Maint_Flags(c) ((Powers(c) & POW_SET_MFLAGS) != 0)
00159 #define Stat_Any(c) ((Powers(c) & POW_STAT_ANY) != 0)
00160 #define Steal(c) (((Powers(c) & POW_STEAL) != 0) || Wizard(c))
00161 #define Tel_Anywhere(c) (((Powers(c) & POW_TEL_ANYWHR) != 0) || Tel_Anything(c))
00162 #define Tel_Anything(c) (((Powers(c) & POW_TEL_UNRST) != 0) || WizRoy(c))
00163 #define Unkillable(c) (((Powers(c) & POW_UNKILLABLE) != 0) || Immortal(c))
00164 #define Prog(c) (((Powers(c) & POW_PROG) != 0) || Wizard(c))
00165 #define Pass_Locks(c) ((Powers(c) & POW_PASS_LOCKS) != 0)
00166 #define Builder(c) (((Powers2(c) & POW_BUILDER) != 0) || WizRoy(c))
00167
00168
00169 #define Mech(c) (((Powers2(c) & POW_MECH) != 0) || WizRoy(c))
00170 #define Security(c) (((Powers2(c) & POW_SECURITY) != 0) || WizRoy(c))
00171 #define Tech(c) (((Powers2(c) & POW_TECH) != 0) || WizRoy(c))
00172 #define Mechrep(c) (((Powers2(c) & POW_MECHREP) != 0) || WizRoy(c))
00173 #define Map(c) (((Powers2(c) & POW_MAP) != 0) || WizRoy(c))
00174 #define Template(c) (((Powers2(c) & POW_TEMPLATE) != 0) || WizRoy(c))
00175
00176
00177 #endif