- Global AUTO::ahead_ok
- {Figure out if we need to keep these variables}
- Global dllist_insert_after
- {Add check here incase the dllist is bad?}
- Global dllist_insert_before
- {Add check here incase the dllist is bad?}
- Global dllist_insert_beginning
- {Add check here incase dllist is bad
- Global dllist_insert_end
- {Add a check here incase the list is bad?}
- Global dllist_remove
- {Maybe add a check based on dllist->size? this might cause problems if the list is still linked to something}
- Global ADVANCE_PG
- {Get rid of this once we're done}
- Global AUTO_GOET
- {Not sure what these are look into it}
- Global GVAL
- {Get rid of these}
- Global auto_astar_follow_event
- {Add in stuff for other units if need be}
- Global auto_astar_generate_path
- {Add code here to break if we can't alloc memory}
- Global auto_astar_goto_event
- {Add stuff for the other types of units}
- Global auto_astar_roam_event
- {Add stuff for the other types of units}
- Global auto_cal_mapindex
- {Possibly move this to autopilot_core.c}
- Global auto_command_pickup
- {Add in more checks for picking up target}
- Global auto_delcommand
- {Add in check so they don't accidently remove a running command without disengaging first}
- Global auto_dumbfollow_event
- {Add in stuff for other units if need be}
- Global auto_dumbgoto_event
- {Add something in here for other units}
- Global auto_get_command_arg
- {Add in check incase the command node doesn't exist}
- Global auto_get_command_enum
- {Add in check incase the command node doesn't exist}
- Global auto_gun_event
- {Need to change this incase the AI shuts down while fighting}
- Global auto_init
- {Make this smarter and check some of these}
- Global auto_leave_event
- {Possibly add stuff here for other units}
- Global auto_radio_command_help
- {Add a short form of this command}
- Global auto_radio_command_position
- {Add in some checks for validity of the arguments}
- Global auto_radio_command_report
- {Add something that tells more info then this}
- Global auto_sensor_event
- {Improve this so it knows more about the terrain}
- Global SearchLightInRange
- { Add more code to the sensor system so the AI can be more aware of its terrain }
- Global auto_calc_target_score
- {Check to see what happens when the target is backing}
- Global auto_goto_event
- {add a thing here incase the argument isn't a number}
- Global auto_goto_event
- {add a thing here incase the argument isn't a number}
- Global auto_roam_generate_target_hex
- {Add some more types of roams perhaps}
- Global slow_down_if_neccessary
- {Make this more variable perhaps so it wont always slow down?}
- Global speed_up_if_neccessary
- {Make the speed up and slow down functions behave a little better}
- Global auto_show_command
- {Maybe re-write this so doesn't use a static buffer}
- Global auto_valid_progline
- {See if we need this function and remove it if not}
- Global Clear
- {Should really do away with this some how but i'm being lazy right now}
- Global MyHiddenTurns
- {The Bsuit code needs an overhaul}
- Global MechCargoMaxSpeed
- {Fix this calculation to include gravity and TSM for when BT_MOVMENT_MODES is enabled}
- Global MechCargoMaxSpeed
- {Check some of this math better}
- Global move_mech
- {now that I think about it maybe make a single block of code to check for jumping BEFORE anything else.}
- Global move_mech
- {Not sure what ODDJUMP is but need to figure it out, possibly make this a mudconf parameter}
- Global move_mech
- {possibly turn the bridge collision code into a mudconf parameter}
- Global move_mech
- {Another instance of that crazy ODDJUMP stuff}
- Global move_mech
- {Put the tank JJ code here - for tracked/wheeled}
- Global move_mech
- {Possibly put in a mudconf parameter for this since I think the LATERAL command could check for it}
- Global move_mech
- {Check the todo before this one, mudconf parameter maybe?}
- Global move_mech
- {VTOLS not able to lateral, nor can subs right now}
- Global move_mech
- {Need to rewrite this for aerodyne DSes unless they're set as large aeros which i'm not sure but either way its probably not good}
- Global move_mech
- {Its the ODDJUMP guy again, whats it for?}
- Global NewHexEntered
- {Wasn't lastelevation passed as an argument 'last_z' ?}
- Global NewHexEntered
- {Get rid of this tprintf}
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