src/hcode/btech/weapons.vrt.h

Go to the documentation of this file.
00001 /*
00002  * Recycle times for 'standard' VRT
00003  */
00004 #define VRT_CL_AC10             25      /* CL.AC/10 */
00005 #define VRT_CL_AC2              12      /* CL.AC/2 */
00006 #define VRT_CL_AC20             30      /* CL.AC/20 */
00007 #define VRT_CL_AC5              20      /* CL.AC/5 */
00008 #define VRT_CL_APOD             30      /* CL.A-Pod */
00009 #define VRT_CL_AMS              10      /* CL.Anti-MissileSystem */
00010 #define VRT_CL_ARROWIV          60      /* CL.ArrowIVSystem */
00011 #define VRT_CL_GR               30      /* CL.GaussRifle */
00012 #define VRT_CL_LBX10            25      /* CL.LB10-XAC */
00013 #define VRT_CL_LBX2             15      /* CL.LB2-XAC */
00014 #define VRT_CL_LBX20            30      /* CL.LB20-XAC */
00015 #define VRT_CL_LBX5             20      /* CL.LB5-XAC */
00016 #define VRT_CL_LRM10            20      /* CL.LRM-10 */
00017 #define VRT_CL_LRM15            25      /* CL.LRM-15 */
00018 #define VRT_CL_LRM20            30      /* CL.LRM-20 */
00019 #define VRT_CL_LRM5             15      /* CL.LRM-5 */
00020 #define VRT_CL_MG                7      /* CL.MachineGun */
00021 #define VRT_CL_NARC             30      /* CL.NarcBeacon */
00022 #define VRT_CL_SRM2             15      /* CL.SRM-2 */
00023 #define VRT_CL_SRM4             15      /* CL.SRM-4 */
00024 #define VRT_CL_SRM6             15      /* CL.SRM-6 */
00025 #define VRT_CL_SSRM2            15      /* CL.StreakSRM-2 */
00026 #define VRT_CL_SSRM4            15      /* CL.StreakSRM-4 */
00027 #define VRT_CL_SSRM6            15      /* CL.StreakSRM-6 */
00028 #define VRT_CL_UAC10            25      /* CL.UltraAC/10 */
00029 #define VRT_CL_UAC2             12      /* CL.UltraAC/2 */
00030 #define VRT_CL_UAC20            30      /* CL.UltraAC/20 */
00031 #define VRT_CL_UAC5             20      /* CL.UltraAC/5 */
00032 #define VRT_IS_AC10             25      /* IS.AC/10 */
00033 #define VRT_IS_AC2              12      /* IS.AC/2 */
00034 #define VRT_IS_AC20             30      /* IS.AC/20 */
00035 #define VRT_IS_AC5              20      /* IS.AC/5 */
00036 #define VRT_IS_AMS              10      /* IS.Anti-MissileSystem */
00037 #define VRT_IS_ARROWIV          60      /* IS.ArrowIVSystem */
00038 #define VRT_IS_GR               30      /* IS.GaussRifle */
00039 #define VRT_IS_LBX10            25      /* IS.LB10-XAC */
00040 #define VRT_IS_LRM10            20      /* IS.LRM-10 */
00041 #define VRT_IS_LRM15            25      /* IS.LRM-15 */
00042 #define VRT_IS_LRM20            30      /* IS.LRM-20 */
00043 #define VRT_IS_LRM5             15      /* IS.LRM-5 */
00044 #define VRT_IS_LONGTOM          60      /* IS.LongTom */
00045 #define VRT_IS_MG                7      /* IS.MachineGun */
00046 #define VRT_IS_NARC             30      /* IS.NarcBeacon */
00047 #define VRT_IS_SRM2             15      /* IS.SRM-2 */
00048 #define VRT_IS_SRM4             15      /* IS.SRM-4 */
00049 #define VRT_IS_SRM6             15      /* IS.SRM-6 */
00050 #define VRT_IS_SNIPER           60      /* IS.Sniper */
00051 #define VRT_IS_SSRM2            15      /* IS.StreakSRM-2 */
00052 #define VRT_IS_THUMPER          60      /* IS.Thumper */
00053 #define VRT_IS_UAC5             20      /* IS.UltraAC/5 */
00054 #define VRT_PC_BLAZER           10      /* PC.Blazer */
00055 #define VRT_PC_CROSSBOW         15      /* PC.Crossbow */
00056 #define VRT_PC_FLRIFLE          10      /* PC.FederatedLongRifle */
00057 #define VRT_PC_FLAMER            7      /* PC.FlamerPistol */
00058 #define VRT_PC_GYROSLUG         10      /* PC.GyroslugRifle */
00059 #define VRT_PC_HGGUN            10      /* PC.HeavyGyrojetGun */
00060 #define VRT_PC_ILRIFLE          10      /* PC.IntekLaserRifle */
00061 #define VRT_PC_LRIFLE           10      /* PC.LaserRifle */
00062 #define VRT_PC_PLPISTOL         10      /* PC.PulseLaserPistol */
00063 #define VRT_PC_PLRIFLE          10      /* PC.PulseLaserRifle */
00064 #define VRT_PC_SMG               5      /* PC.SMG */
00065 #define VRT_PC_SHOTGUN          15      /* PC.Shotgun */
00066 #define VRT_PC_SPISTOL          10      /* PC.SternsnachtPistol */
00067 #define VRT_PC_SLPISTOL          7      /* PC.SunbeamLaserPistol */
00068 #define VRT_PC_ZHRIFLE          10      /* PC.ZeusHeavyRifle */
00069 #define VRT_IS_ELRM5            30      /* IS.ELRM-5 */
00070 #define VRT_IS_ELRM10           30      /* IS.ELRM-10 */
00071 #define VRT_IS_ELRM15           30      /* IS.ELRM-15 */
00072 #define VRT_IS_ELRM20           30      /* IS.ELRM-20 */
00073 #define VRT_IS_LR_DFM5          15      /* IS.LR_DFM-5 */
00074 #define VRT_IS_LR_DFM10         20      /* IS.LR_DFM-10 */
00075 #define VRT_IS_LR_DFM15         25      /* IS.LR_DFM-15 */
00076 #define VRT_IS_LR_DFM20         30      /* IS.LR_DFM-20 */
00077 #define VRT_IS_SR_DFM2          15      /* IS.SR_DFM-2 */
00078 #define VRT_IS_SR_DFM4          15      /* IS.SR_DFM-4 */
00079 #define VRT_IS_SR_DFM6          15      /* IS.SR_DFM-6 */
00080 #define VRT_IS_SSRM4            15      /* IS.StreakSRM-4 */
00081 #define VRT_IS_SSRM6            15      /* IS.StreakSRM-6 */
00082 #define VRT_IS_TBOLT5           20      /* IS.Thunderbolt-5 */
00083 #define VRT_IS_TBOLT10          20      /* IS.Thunderbolt-10 */
00084 #define VRT_IS_TBOLT15          30      /* IS.Thunderbolt-15 */
00085 #define VRT_IS_TBOLT20          30      /* IS.Thunderbolt-20 */
00086 #define VRT_IS_CAC2             12      /* IS.CaselessAC/2 */
00087 #define VRT_IS_CAC5             20      /* IS.CaselessAC/5 */
00088 #define VRT_IS_CAC10            25      /* IS.CaselessAC/10 */
00089 #define VRT_IS_CAC20            30      /* IS.CaselessAC/20 */
00090 #define VRT_IS_HAC2             12      /* IS.HyperAC/2 */
00091 #define VRT_IS_HAC5             20      /* IS.HyperAC/5 */
00092 #define VRT_IS_HAC10            25      /* IS.HyperAC/10 */
00093 #define VRT_IS_LBX2             15      /* IS.LB2-XAC */
00094 #define VRT_IS_LBX5             20      /* IS.LB5-XAC */
00095 #define VRT_IS_LBX20            30      /* IS.LB20-XAC */
00096 #define VRT_IS_UAC2             12      /* IS.UltraAC/2 */
00097 #define VRT_IS_UAC10            25      /* IS.UltraAC/10 */
00098 #define VRT_IS_UAC20            30      /* IS.UltraAC/20 */
00099 #define VRT_IS_MRM10            20      /* IS.MRM-10 */
00100 #define VRT_IS_MRM20            30      /* IS.MRM-20 */
00101 #define VRT_IS_MRM30            30      /* IS.MRM-30 */
00102 #define VRT_IS_MRM40            30      /* IS.MRM-40 */
00103 #define VRT_CL_ERLL             20      /* CL.ERLargeLaser */
00104 #define VRT_CL_ERML             15      /* CL.ERMediumLaser */
00105 #define VRT_CL_ERPPC            25      /* CL.ERPPC */
00106 #define VRT_CL_ERSL             10      /* CL.ERSmallLaser */
00107 #define VRT_CL_FLAMER           10      /* CL.Flamer */
00108 #define VRT_CL_LL               25      /* CL.LargeLaser */
00109 #define VRT_CL_LPL              23      /* CL.LargePulseLaser */
00110 #define VRT_CL_ML               20      /* CL.MediumLaser */
00111 #define VRT_CL_MPL              18      /* CL.MediumPulseLaser */
00112 #define VRT_CL_PPC              30      /* CL.PPC */
00113 #define VRT_CL_SL               15      /* CL.SmallLaser */
00114 #define VRT_CL_SPL              13      /* CL.SmallPulseLaser */
00115 #define VRT_IS_ERLL             25      /* IS.ERLargeLaser */
00116 #define VRT_IS_ERPPC            30      /* IS.ERPPC */
00117 #define VRT_IS_FLAMER           10      /* IS.Flamer */
00118 #define VRT_IS_LL               25      /* IS.LargeLaser */
00119 #define VRT_IS_LPL              25      /* IS.LargePulseLaser */
00120 #define VRT_IS_ML               20      /* IS.MediumLaser */
00121 #define VRT_IS_MPL              20      /* IS.MediumPulseLaser */
00122 #define VRT_IS_PPC              30      /* IS.PPC */
00123 #define VRT_IS_SL               15      /* IS.SmallLaser */
00124 #define VRT_IS_SPL              15      /* IS.SmallPulseLaser */
00125 #define VRT_PC_SWORD             3      /* PC.Sword */
00126 #define VRT_PC_VIBROBLADE        3      /* PC.Vibroblade */
00127 #define VRT_IS_ERML             20      /* IS.ERMediumLaser */
00128 #define VRT_IS_ERSL             15      /* IS.ERSmallLaser */
00129 #define VRT_IS_LGR              20      /* IS.LightGaussRifle */
00130 #define VRT_IS_XLPL             27      /* IS.X-LargePulseLaser */
00131 #define VRT_IS_XMPL             22      /* IS.X-MediumPulseLaser */
00132 #define VRT_IS_XSPL             17      /* IS.X-SmallPulseLaser */
00133 #define VRT_IS_HFLAMER          15      /* IS.HeavyFlamer */
00134 #define VRT_IS_HMG               7      /* IS.HeavyMachineGun */
00135 #define VRT_IS_LAC2             12      /* IS.LightAC/2 */
00136 #define VRT_IS_LAC5             20      /* IS.LightAC/5 */
00137 #define VRT_CL_ERLPL            30      /* CL.ERLargePulseLaser */
00138 #define VRT_CL_ERMPL            30      /* CL.ERMediumPulseLaser */
00139 #define VRT_CL_ERSPL            30      /* CL.ERSmallPulseLaser */
00140 #define VRT_CL_SLRM5            15      /* CL.StreakLRM-5 */
00141 #define VRT_CL_SLRM10           20      /* CL.StreakLRM-10 */
00142 #define VRT_CL_SLRM15           25      /* CL.StreakLRM-15 */
00143 #define VRT_CL_SLRM20           30      /* CL.StreakLRM-20 */
00144 #define VRT_IS_APOD             30      /* IS.A-Pod */
00145 #define VRT_CL_HLL              30      /* CL.HeavyLargeLaser */
00146 #define VRT_CL_HML              25      /* CL.HeavyMediumLaser */
00147 #define VRT_CL_HSL              20      /* CL.HeavySmallLaser */
00148 #define VRT_IS_INARC            30      /* IS.iNarcBeacon */
00149 #define VRT_IS_RAC2             15      /* IS.RotaryAC/2 */
00150 #define VRT_IS_RAC5             22      /* IS.RotaryAC/5 */
00151 #define VRT_IS_HGR              30      /* IS.HeavyGaussRifle */
00152 #define VRT_IS_MGR              12      /* IS.MagshotGaussRifle */
00153 #define VRT_CL_MICROPL          15      /* CL.MicroPulseLaser */
00154 #define VRT_IS_RL10                 30  /* IS.RL-10 */
00155 #define VRT_IS_RL15                 30  /* IS.RL-15 */
00156 #define VRT_IS_RL20                 30  /* IS.RL-20 */
00157 #define VRT_IS_COOLANTGUN   15  /* IS.CoolantGun */
00158 #define VRT_IS_ACIDTHROWER  25  /* IS.AcidThrower */
00159 #define VRT_IS_VFLAMER      10  /* IS.VehicleFlamer */
00160 #define VRT_IS_VHFLAMER     10  /* IS.VehicleHeavyFlamer */
00161 #define VRT_CL_ERMICRO      15  /* CL.ERMicroLaser */    
00162 #define VRT_IS_LONGTOMC     30  /* IS.LongTomCannon */
00163 #define VRT_IS_SNIPERC      25  /* IS.SniperCannon */
00164 #define VRT_IS_THUMPERC     25  /* IS.ThumperCannon */
00165 #define VRT_CL_ATM3         15  /* CL.ATM-3 */
00166 #define VRT_CL_ATM6         20  /* CL.ATM-6 */
00167 #define VRT_CL_ATM9         25  /* CL.ATM-9 */
00168 #define VRT_CL_ATM12        30  /* CL.ATM-12 */
00169 #define VRT_CL_RAC2         10  /* CL.RotaryAC/2 */
00170 #define VRT_CL_RAC5         15  /* CL.RotaryAC/5 */
00171 #define VRT_CL_RAC10        20  /* CL.RotaryAC/10 */
00172 #define VRT_CL_RAC20        25  /* CL.RotaryAC/20 */
00173 #define VRT_CL_PLASMA       25  /* CL.PlasmaRifle */
00174 #define VRT_IS_LASERAMS     25  /* IS.LaserAMS */
00175 #define VRT_CL_LASERAMS     25  /* CL.LaserAMS */
00176 #define VRT_IS_LIRFL        7   /* IS.LightInfantryRifle */
00177 #define VRT_IS_MIRFL        10  /* IS.InfantryRifle */
00178 #define VRT_IS_HIRFL        15  /* IS.HeavyInfantryRifle */
00179 #define VRT_IS_IMG          5   /* IS.InfantryMachineGun */
00180 #define VRT_IS_ILAS         10  /* IS.InfantryLaser */
00181 #define VRT_IS_IFLAM        10  /* IS.InfantryFlamer */
00182 #define VRT_IS_ISRM         20  /* IS.InfantrySRM */
00183 #define VRT_IS_ILRM         20  /* IS.InfantryLRM */

Generated on Mon May 28 04:25:24 2007 for BattletechMUX by  doxygen 1.4.7