src/hcode/btech/hudinfo.h

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00001 /*
00002  * $Id: hudinfo.h,v 1.1.1.1 2005/01/11 21:18:07 kstevens Exp $
00003  *
00004  * Copyright (c) 2002 Thomas Wouters <thomas@xs4all.net>
00005  *
00006  * HUDINFO support.
00007  */
00008 
00009 #define HUD_PROTO_VERSION "0.8"
00010 
00011 static void hud_generalstatus(DESC *, MECH *, char *, char *);
00012 static void hud_weapons(DESC *, MECH *, char *, char *);
00013 static void hud_weaponlist(DESC *, MECH *, char *, char *);
00014 static void hud_limbstatus(DESC *, MECH *, char *, char *);
00015 static void hud_ammostatus(DESC *, MECH *, char *, char *);
00016 static void hud_templateinfo(DESC *, MECH *, char *, char *);
00017 static void hud_templatearmor(DESC *, MECH *, char *, char *);
00018 static void hud_armorstatus(DESC *, MECH *, char *, char *);
00019 static void hud_contacts(DESC *, MECH *, char *, char *);
00020 static void hud_building_contacts(DESC *, MECH *, char *, char *);
00021 static void hud_armorscan(DESC *, MECH *, char *, char *);
00022 static void hud_weapscan(DESC *, MECH *, char *, char *);
00023 static void hud_tactical(DESC *, MECH *, char *, char *);
00024 static void hud_conditions(DESC *, MECH *, char *, char *);
00025 
00026 typedef struct hudinfo_command_struct HUDCMD;
00027 
00028 #define HUDCMD_HASARG   0x00001
00029 #define HUDCMD_NEEDMECH 0x00002
00030 #define HUDCMD_STARTED  0x00004
00031 #define HUDCMD_NONDEST  0x00008
00032 #define HUDCMD_AWAKE    0x00016
00033 
00034 #define HUDCMD_ACTIVE   (HUDCMD_NEEDMECH | HUDCMD_STARTED | HUDCMD_NONDEST \
00035                          | HUDCMD_AWAKE)
00036                         
00037 #define HUDCMD_PASSIVE  (HUDCMD_NEEDMECH)
00038 
00039 #define HUDCMD_INFO     (0)
00040 
00041 struct hudinfo_command_struct {
00042     char *cmd;
00043     char *msgclass;
00044     int flag;
00045     void (*handler)(DESC *, MECH *, char *, char *);
00046 } hudinfo_cmds[] = {
00047     { "gs", "GS", HUDCMD_PASSIVE, hud_generalstatus },
00048     { "we", "WE", HUDCMD_PASSIVE, hud_weapons },
00049     { "wl", "WL", HUDCMD_INFO, hud_weaponlist },
00050     { "li", "LI", HUDCMD_PASSIVE, hud_limbstatus },
00051     { "am", "AM", HUDCMD_PASSIVE, hud_ammostatus },
00052     { "sgi", "SGI", HUDCMD_PASSIVE, hud_templateinfo },
00053     { "oas", "OAS", HUDCMD_PASSIVE, hud_templatearmor },
00054     { "as", "AS", HUDCMD_PASSIVE, hud_armorstatus },
00055     { "c", "C", HUDCMD_ACTIVE, hud_contacts },
00056     { "cb", "CB", HUDCMD_ACTIVE, hud_building_contacts },
00057     { "asc", "ASC", HUDCMD_ACTIVE | HUDCMD_HASARG, hud_armorscan },
00058     { "wsc", "WSC", HUDCMD_ACTIVE | HUDCMD_HASARG, hud_weapscan },
00059     { "t", "T", HUDCMD_ACTIVE | HUDCMD_HASARG, hud_tactical },
00060     { "con", "CON", HUDCMD_ACTIVE, hud_conditions },
00061     { "co", "CO", HUDCMD_ACTIVE, hud_conditions },
00062     { NULL, NULL, 0, NULL },
00063 };
00064 
00065 extern const int num_def_weapons;
00066 extern struct weapon_struct MechWeapons[];

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