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Data Structures | |
struct | hudinfo_command_struct |
Defines | |
#define | HUD_PROTO_VERSION "0.8" |
#define | HUDCMD_HASARG 0x00001 |
#define | HUDCMD_NEEDMECH 0x00002 |
#define | HUDCMD_STARTED 0x00004 |
#define | HUDCMD_NONDEST 0x00008 |
#define | HUDCMD_AWAKE 0x00016 |
#define | HUDCMD_ACTIVE |
#define | HUDCMD_PASSIVE (HUDCMD_NEEDMECH) |
#define | HUDCMD_INFO (0) |
Typedefs | |
typedef hudinfo_command_struct | HUDCMD |
Functions | |
static void | hud_generalstatus (DESC *, MECH *, char *, char *) |
static void | hud_weapons (DESC *, MECH *, char *, char *) |
static void | hud_weaponlist (DESC *, MECH *, char *, char *) |
static void | hud_limbstatus (DESC *, MECH *, char *, char *) |
static void | hud_ammostatus (DESC *, MECH *, char *, char *) |
static void | hud_templateinfo (DESC *, MECH *, char *, char *) |
static void | hud_templatearmor (DESC *, MECH *, char *, char *) |
static void | hud_armorstatus (DESC *, MECH *, char *, char *) |
static void | hud_contacts (DESC *, MECH *, char *, char *) |
static void | hud_building_contacts (DESC *, MECH *, char *, char *) |
static void | hud_armorscan (DESC *, MECH *, char *, char *) |
static void | hud_weapscan (DESC *, MECH *, char *, char *) |
static void | hud_tactical (DESC *, MECH *, char *, char *) |
static void | hud_conditions (DESC *, MECH *, char *, char *) |
Variables | |
hudinfo_command_struct | hudinfo_cmds [] |
const int | num_def_weapons |
weapon_struct | MechWeapons [] |
#define HUDCMD_ACTIVE |
Value:
typedef struct hudinfo_command_struct HUDCMD |
struct hudinfo_command_struct hudinfo_cmds[] |
struct weapon_struct MechWeapons[] |
Definition at line 16 of file weapons.h.
Referenced by ammo_expedinture_check(), ammo_weight(), AmmoIFromString(), AMSMissiles(), armor_effect(), artillery_hit(), auto_calc_weapon_score(), calcWeatherGunEffects(), canWeaponClear(), canWeaponIgnite(), cause_armordamage(), CheckWeaponFailed(), crit_weight(), CriticalStatus(), dam_to_pc_conversion(), decrement_ammunition(), DestroyMainWeapon(), determineDamageFromHit(), do_magic(), DoAmmunitionCrit(), DoWeaponDestroyedCrit(), DoWeaponJamCrit(), Dump_Decrease(), dumpweapon_fun(), FailureWeaponDamage(), FailureWeaponDud(), FailureWeaponHeat(), FindAmmoType(), FindAndCheckAmmo(), FindBTHByC3Range(), FindBTHByRange(), FindDestructiveAmmo(), FindGunnerySkillName(), FindInfernoAmmo(), FindMaxAmmoDamage(), FindNormalBTH(), FindWeaponNumberOnMech_Advanced(), FireSpot(), FireWeapon(), FireWeaponNumber(), FullAmmo(), fun_btticweaps(), fun_btweapstat(), GetAmmoDesc_Model_Mode(), GetBrandIndex(), GetPartWeight(), GetWeaponAmmoModeLetter_Model_Mode(), GetWeaponCrits(), HandleMechCrit(), handleWeaponCrit(), hit_building(), HitTarget(), initialize_pc(), JamMainWeapon(), listtic_fun(), load_mechdata(), load_template(), LocateAMSDefenses(), LoseWeapon(), mech_disableweap_func(), mech_dump(), mech_FillPartAmmo(), mech_inarc_ammo_toggle(), mech_rac(), mech_toggle_mode_sub_func(), mech_unjam_ammo_event(), mech_weaponstatus(), mech_weight_sub_mech(), mech_weight_sub_veh(), mechrep_Raddweap(), mechrep_Rfiremode(), mechrep_Rreload(), MissileHitIndex(), MissileHitTarget(), part_figure_out_name_sub(), part_figure_out_shname(), payloadlist_func(), pc_to_dam_conversion(), possibly_blow_bridge(), possibly_blow_ice(), possibly_clear(), possibly_ignite(), PrintEnemyWeaponStatus(), PrintWeaponStatus(), recycle_weaponry(), scoreEnhancedWeaponCriticalHit(), showWeaponDamageAndInfo(), update_specials(), valid_ammo_mode(), WeaponIFromString(), weaponstatus_func(), and wspec_fun().
const int num_def_weapons |
Definition at line 24 of file mech.build.c.