- wait_que()
: externs.h, cque.c
- wakeup_wait_que()
: cque.c
- water_distance()
: p.map.h, p.map.build.functions.h, map.c
- water_extinguish_inferno()
: p.mech.fire.h, mech.fire.c
- weapon_failure_stuff()
: p.mech.combat.h, mech.combat.c
- WeaponIFromString()
: template.c, p.template.h
- WeaponIndexFromString()
: p.mech.build.h, mech.build.c
- WeaponIsNonfunctional()
: p.mech.utils.h, mech.utils.c
- weaponstatus_func()
: p.mech.status.h, mech.status.c
- welcome_user()
: netcommon.c, interface.h
- where_is()
: predicates.c, externs.h
- where_room()
: predicates.c, externs.h
- WhichSpecial()
: p.glue.h, glue.c
- WhichSpecialS()
: glue.c
- whisper_pose()
: speech.c
- wild()
: wild.c, externs.h
- wild1()
: wild.c
- wild_match()
: wild.c, externs.h
- wildcard_match()
: mech.partnames.c
- wspec_fun()
: mech.status.c
Generated on Mon May 28 04:25:50 2007 for BattletechMUX by
1.4.7