- wait_que()
: externs.h, cque.c
 - wakeup_wait_que()
: cque.c
 - water_distance()
: p.map.h, p.map.build.functions.h, map.c
 - water_extinguish_inferno()
: p.mech.fire.h, mech.fire.c
 - weapon_failure_stuff()
: p.mech.combat.h, mech.combat.c
 - WeaponIFromString()
: template.c, p.template.h
 - WeaponIndexFromString()
: p.mech.build.h, mech.build.c
 - WeaponIsNonfunctional()
: p.mech.utils.h, mech.utils.c
 - weaponstatus_func()
: p.mech.status.h, mech.status.c
 - welcome_user()
: netcommon.c, interface.h
 - where_is()
: predicates.c, externs.h
 - where_room()
: predicates.c, externs.h
 - WhichSpecial()
: p.glue.h, glue.c
 - WhichSpecialS()
: glue.c
 - whisper_pose()
: speech.c
 - wild()
: wild.c, externs.h
 - wild1()
: wild.c
 - wild_match()
: wild.c, externs.h
 - wildcard_match()
: mech.partnames.c
 - wspec_fun()
: mech.status.c
 
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