- radar_csee()
: p.mech.sensor.functions.h
 - radar_see()
: p.mech.sensor.functions.h
 - radar_tohit()
: p.mech.sensor.functions.h
 - raw_broadcast()
: netcommon.c, externs.h
 - raw_notify()
: netcommon.c, interface.h, glue.c, game.c
 - raw_notify_newline()
: netcommon.c, interface.h
 - raw_notify_raw()
: netcommon.c, interface.h
 - rb_allocate()
: rbtree.c
 - rb_delete()
: rbtree.h, rbtree.c
 - rb_destroy()
: rbtree.h, rbtree.c
 - rb_exists()
: rbtree.h, rbtree.c
 - rb_find()
: rbtree.h, rbtree.c
 - rb_find_maximum()
: rbtree.c
 - rb_find_minimum()
: rbtree.c
 - rb_find_predecessor_node()
: rbtree.c
 - rb_find_successor_node()
: rbtree.c
 - rb_index()
: rbtree.h, rbtree.c
 - rb_init()
: rbtree.h, rbtree.c
 - rb_insert()
: rbtree.h, rbtree.c
 - rb_release()
: rbtree.h, rbtree.c
 - rb_rotate_left()
: rbtree.c
 - rb_rotate_right()
: rbtree.c
 - rb_search()
: rbtree.h, rbtree.c
 - rb_size()
: rbtree.h, rbtree.c
 - rb_unlink_leaf()
: rbtree.c
 - rb_walk()
: rbtree.h, rbtree.c
 - reactor_explosion()
: p.map.conditions.h, map.conditions.c
 - read_desc()
: template.c, p.template.h
 - real_int()
: mech.consistency.c
 - RealCoordToMapCoord()
: p.mech.utils.h, mech.utils.c
 - reattach_econ()
: p.mech.tech.do.h
 - reattach_fail()
: p.mech.tech.do.h
 - reattach_succ()
: p.mech.tech.do.h
 - recalculate_minefields()
: p.mine.h, mine.c
 - recalculate_skillpoints()
: p.btechstats.h
 - record_login()
: player.c, externs.h
 - recover_queue_deposits()
: externs.h
 - recursive_add()
: p.btechstats.h
 - recursive_check_contents()
: wiz.c
 - recursive_commlink()
: p.mech.notify.h, mech.notify.c
 - recursively_read_list()
: p.mux_tree.h
 - recursively_save_list()
: p.mux_tree.h
 - recursively_updatelinks()
: p.map.obj.h, map.obj.c
 - recycle_weaponry()
: p.mech.update.h, mech.update.c
 - regexp_match()
: game.c
 - release_descriptor()
: externs.h, bsd.c
 - release_player()
: netcommon.c, externs.h
 - reload_econ()
: p.mech.tech.do.h
 - reload_fail()
: p.mech.tech.do.h
 - reload_succ()
: p.mech.tech.do.h
 - remove_entry()
: econ.c
 - remove_first()
: predicates.c, externs.h
 - remove_from_all_maps_except_func()
: glue.c
 - remove_from_all_maps_func()
: glue.c
 - remove_inarc_pods_mech()
: p.mech.advanced.h, mech.advanced.c
 - remove_inarc_pods_tank()
: p.mech.advanced.h, mech.advanced.c
 - remove_mech_from_map()
: p.map.dynamic.h, map.dynamic.c
 - removeiNarcPodsTank()
: mech.advanced.c
 - repair_econ()
: p.mech.tech.do.h
 - repairenhcrit_econ()
: p.mech.tech.do.h
 - repairenhcrit_fail()
: p.mech.tech.do.h
 - repairenhcrit_succ()
: p.mech.tech.do.h
 - repairg_fail()
: p.mech.tech.do.h
 - repairg_succ()
: p.mech.tech.do.h
 - repairp_fail()
: p.mech.tech.do.h
 - repairp_succ()
: p.mech.tech.do.h
 - replace_econ()
: p.mech.tech.do.h
 - replace_string()
: stringutil.c, externs.h
 - replace_string_inplace()
: stringutil.c, externs.h
 - replaceg_fail()
: p.mech.tech.do.h
 - replaceg_succ()
: p.mech.tech.do.h
 - replacep_fail()
: p.mech.tech.do.h
 - replacep_succ()
: p.mech.tech.do.h
 - replacesuit_econ()
: p.mech.tech.do.h
 - replacesuit_fail()
: p.mech.tech.do.h
 - replacesuit_succ()
: p.mech.tech.do.h
 - replicateC3iNetwork()
: p.mech.c3i.h, mech.c3i.c
 - replicateC3Network()
: p.mech.c3.h, mech.c3.c
 - report()
: game.c, externs.h
 - reseal_econ()
: p.mech.tech.do.h
 - reseal_fail()
: p.mech.tech.do.h
 - reseal_succ()
: p.mech.tech.do.h
 - ResetSpecialObjects()
: p.glue.h, glue.c, externs.h
 - restore_match_state()
: match.h, match.c
 - retrieve_advs()
: btechstats.c
 - retrieve_attrs()
: btechstats.c
 - retrieve_chargen_struct()
: p.btechstats.h
 - retrieve_health()
: btechstats.c
 - retrieve_matching_letter()
: coolmenu_interface2.h
 - retrieve_skills()
: btechstats.c
 - retrieve_stats()
: btechstats.c
 - RetrieveValue()
: glue.scode.c
 - reverse_list()
: predicates.c, externs.h
 - Roll()
: p.mech.utils.h, mech.utils.c
 - round_to_halfton()
: mech.consistency.c
 - run_command()
: netcommon.c, externs.h
 - runqueues()
: bsd.c
 
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