- page_check()
: speech.c
 - page_return()
: speech.c
 - parse_arglist()
: externs.h, eval.c
 - parse_attrib()
: set.c, externs.h
 - parse_attrib_wild()
: set.c, externs.h
 - parse_boolexp()
: externs.h, boolexp.c
 - parse_boolexp_E()
: boolexp.c
 - parse_boolexp_F()
: boolexp.c
 - parse_boolexp_L()
: boolexp.c
 - parse_boolexp_T()
: boolexp.c
 - parse_connect()
: netcommon.c
 - parse_coord()
: p.map.obj.h, map.obj.c
 - parse_dbref()
: db.h, db.c
 - parse_folder()
: mail.c
 - parse_linkable_room()
: create.c
 - parse_msglist()
: mail.c
 - parse_range()
: predicates.c, externs.h
 - parse_tacargs()
: mech.maps.c
 - parse_thing_slash()
: predicates.c, externs.h
 - parse_to()
: externs.h, eval.c
 - parse_to_cleanup()
: eval.c
 - part_figure_out_name()
: template.c, p.template.h, mech.partnames.c
 - part_figure_out_name_sub()
: template.c
 - part_figure_out_shname()
: template.c, p.template.h, mech.partnames.c
 - part_figure_out_sname()
: template.c, p.template.h, mech.partnames.c
 - part_name()
: p.mech.status.h, mech.status.c
 - part_name_long()
: p.mech.status.h, mech.status.c
 - partname_func()
: p.mech.partnames.h, mech.partnames.c
 - pay_quota()
: predicates.c
 - payfor()
: predicates.c, externs.h
 - payloadlist_func()
: template.c, p.template.h
 - pc_to_dam_conversion()
: pcombat.h, pcombat.c, p.pcombat.h
 - pcache_find()
: player_c.c
 - pcache_init()
: player_c.c, game.c
 - pcache_reload()
: player_c.c, db.c
 - pcache_reload1()
: player_c.c
 - pcache_save()
: player_c.c
 - pcache_sync()
: player_c.c, game.c
 - pcache_trim()
: timer.c, player_c.c
 - pcombat_hitloc()
: pcombat.c
 - Pennies()
: player_c.c, db.h
 - ph_any()
: powers.c
 - ph_god()
: powers.c
 - ph_inherit()
: powers.c
 - ph_wiz()
: powers.c
 - ph_wizroy()
: powers.c
 - phys_common_checks()
: mech.physical.c
 - phys_fail()
: p.mech.physical.h, mech.physical.c
 - phys_form()
: p.mech.physical.h, mech.physical.c
 - phys_succeed()
: p.mech.physical.h, mech.physical.c
 - PhysicalAttack()
: p.mech.physical.h, mech.physical.c
 - PhysicalDamage()
: p.mech.physical.h, mech.physical.c
 - PhysicalTrip()
: p.mech.physical.h, mech.physical.c
 - pickRandomWeapon()
: p.crit.h, crit.c
 - pickup_mw()
: p.eject.h, eject.c
 - player_folder()
: mail.c
 - player_luck()
: p.luck.h
 - pool_reset()
: timer.c
 - pos_part_name()
: p.mech.status.h, mech.status.c
 - posix_memalign()
: config.h
 - possible_mine_explosion()
: mine.c
 - possible_mine_poof()
: p.mine.h, mine.c
 - possibly_blow_bridge()
: p.mech.ice.h, mech.ice.h, mech.ice.c
 - possibly_blow_ice()
: p.mech.ice.h, mech.ice.h, mech.ice.c
 - possibly_clear()
: p.mech.combat.h, mech.combat.c
 - possibly_drop_thru_ice()
: p.mech.ice.h, mech.ice.h, mech.ice.c
 - possibly_ignite()
: p.mech.combat.h, mech.combat.c
 - possibly_ignite_or_clear()
: p.mech.combat.h, mech.combat.c
 - possibly_remove_mines()
: p.mine.h, mine.c
 - possibly_see_mech()
: p.mech.sensor.h, mech.sensor.c
 - possibly_start_building_regen()
: p.map.obj.h, map.obj.c
 - PossiblyBreach()
: p.map.conditions.h, map.conditions.c
 - postrun_event()
: p.events.h, events.c, event.c
 - power_description()
: powers.h, powers.c
 - power_set()
: powers.h, powers.c
 - prefetch()
: prefetch.h
 - prefix_match()
: stringutil.c, externs.h
 - PrefVisSens()
: autopilot_autogun.c, autopilot.h
 - prerun_event()
: p.events.h, events.c, event.c
 - PrintArmorDamageColor()
: p.mech.status.h, mech.status.c
 - PrintArmorDamageString()
: p.mech.status.h, mech.status.c
 - PrintArmorStatus()
: p.mech.status.h, mech.status.c
 - PrintEnemyStatus()
: p.mech.scan.h, mech.scan.c
 - PrintEnemyWeaponStatus()
: p.mech.scan.h, mech.scan.c
 - PrintGenericStatus()
: p.mech.status.h, mech.status.c
 - PrintHeatBar()
: p.mech.status.h, mech.status.c
 - PrintInfoStatus()
: p.mech.status.h, mech.status.c
 - PrintReport()
: p.mech.scan.h, mech.scan.c
 - PrintShortInfo()
: p.mech.status.h, mech.status.c
 - PrintWeaponStatus()
: p.mech.status.h, mech.status.c
 - process_cmdent()
: command.c
 - process_command()
: command.h, command.c
 - process_commands()
: interface.h
 - process_dropped_dropto()
: move.c
 - process_enter_loc()
: move.c
 - process_input()
: bsd.c
 - process_leave_loc()
: move.c
 - process_output()
: netcommon.c
 - process_preload()
: game.c
 - process_sex()
: functions.c
 - process_sticky_dropto()
: move.c
 - ProlongUncon()
: p.mech.events.h, mech.events.c
 - promote_dflt()
: predicates.c
 - promote_match()
: match.c
 - proper_explodearguments()
: p.glue.hcode.h, glue.hcode.c
 - proper_parseattributes()
: p.glue.hcode.h, glue.hcode.c
 - ProperSectionStringFromType()
: p.mech.utils.h, mech.utils.c
 - punch_checkArm()
: mech.physical.c
 - PureName()
: externs.h, db.c
 - purge_commac()
: commac.h, commac.c
 - purge_going()
: object.c
 - putbool_subexp()
: db_rw.c
 - putboolexp()
: db_rw.c
 - putref()
: db.h, db.c
 - putstring()
: mail.c, db_xml.c, db_rw.c, db.c
 
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