- page_check()
: speech.c
- page_return()
: speech.c
- parse_arglist()
: externs.h, eval.c
- parse_attrib()
: set.c, externs.h
- parse_attrib_wild()
: set.c, externs.h
- parse_boolexp()
: externs.h, boolexp.c
- parse_boolexp_E()
: boolexp.c
- parse_boolexp_F()
: boolexp.c
- parse_boolexp_L()
: boolexp.c
- parse_boolexp_T()
: boolexp.c
- parse_connect()
: netcommon.c
- parse_coord()
: p.map.obj.h, map.obj.c
- parse_dbref()
: db.h, db.c
- parse_folder()
: mail.c
- parse_linkable_room()
: create.c
- parse_msglist()
: mail.c
- parse_range()
: predicates.c, externs.h
- parse_tacargs()
: mech.maps.c
- parse_thing_slash()
: predicates.c, externs.h
- parse_to()
: externs.h, eval.c
- parse_to_cleanup()
: eval.c
- part_figure_out_name()
: template.c, p.template.h, mech.partnames.c
- part_figure_out_name_sub()
: template.c
- part_figure_out_shname()
: template.c, p.template.h, mech.partnames.c
- part_figure_out_sname()
: template.c, p.template.h, mech.partnames.c
- part_name()
: p.mech.status.h, mech.status.c
- part_name_long()
: p.mech.status.h, mech.status.c
- partname_func()
: p.mech.partnames.h, mech.partnames.c
- pay_quota()
: predicates.c
- payfor()
: predicates.c, externs.h
- payloadlist_func()
: template.c, p.template.h
- pc_to_dam_conversion()
: pcombat.h, pcombat.c, p.pcombat.h
- pcache_find()
: player_c.c
- pcache_init()
: player_c.c, game.c
- pcache_reload()
: player_c.c, db.c
- pcache_reload1()
: player_c.c
- pcache_save()
: player_c.c
- pcache_sync()
: player_c.c, game.c
- pcache_trim()
: timer.c, player_c.c
- pcombat_hitloc()
: pcombat.c
- Pennies()
: player_c.c, db.h
- ph_any()
: powers.c
- ph_god()
: powers.c
- ph_inherit()
: powers.c
- ph_wiz()
: powers.c
- ph_wizroy()
: powers.c
- phys_common_checks()
: mech.physical.c
- phys_fail()
: p.mech.physical.h, mech.physical.c
- phys_form()
: p.mech.physical.h, mech.physical.c
- phys_succeed()
: p.mech.physical.h, mech.physical.c
- PhysicalAttack()
: p.mech.physical.h, mech.physical.c
- PhysicalDamage()
: p.mech.physical.h, mech.physical.c
- PhysicalTrip()
: p.mech.physical.h, mech.physical.c
- pickRandomWeapon()
: p.crit.h, crit.c
- pickup_mw()
: p.eject.h, eject.c
- player_folder()
: mail.c
- player_luck()
: p.luck.h
- pool_reset()
: timer.c
- pos_part_name()
: p.mech.status.h, mech.status.c
- posix_memalign()
: config.h
- possible_mine_explosion()
: mine.c
- possible_mine_poof()
: p.mine.h, mine.c
- possibly_blow_bridge()
: p.mech.ice.h, mech.ice.h, mech.ice.c
- possibly_blow_ice()
: p.mech.ice.h, mech.ice.h, mech.ice.c
- possibly_clear()
: p.mech.combat.h, mech.combat.c
- possibly_drop_thru_ice()
: p.mech.ice.h, mech.ice.h, mech.ice.c
- possibly_ignite()
: p.mech.combat.h, mech.combat.c
- possibly_ignite_or_clear()
: p.mech.combat.h, mech.combat.c
- possibly_remove_mines()
: p.mine.h, mine.c
- possibly_see_mech()
: p.mech.sensor.h, mech.sensor.c
- possibly_start_building_regen()
: p.map.obj.h, map.obj.c
- PossiblyBreach()
: p.map.conditions.h, map.conditions.c
- postrun_event()
: p.events.h, events.c, event.c
- power_description()
: powers.h, powers.c
- power_set()
: powers.h, powers.c
- prefetch()
: prefetch.h
- prefix_match()
: stringutil.c, externs.h
- PrefVisSens()
: autopilot_autogun.c, autopilot.h
- prerun_event()
: p.events.h, events.c, event.c
- PrintArmorDamageColor()
: p.mech.status.h, mech.status.c
- PrintArmorDamageString()
: p.mech.status.h, mech.status.c
- PrintArmorStatus()
: p.mech.status.h, mech.status.c
- PrintEnemyStatus()
: p.mech.scan.h, mech.scan.c
- PrintEnemyWeaponStatus()
: p.mech.scan.h, mech.scan.c
- PrintGenericStatus()
: p.mech.status.h, mech.status.c
- PrintHeatBar()
: p.mech.status.h, mech.status.c
- PrintInfoStatus()
: p.mech.status.h, mech.status.c
- PrintReport()
: p.mech.scan.h, mech.scan.c
- PrintShortInfo()
: p.mech.status.h, mech.status.c
- PrintWeaponStatus()
: p.mech.status.h, mech.status.c
- process_cmdent()
: command.c
- process_command()
: command.h, command.c
- process_commands()
: interface.h
- process_dropped_dropto()
: move.c
- process_enter_loc()
: move.c
- process_input()
: bsd.c
- process_leave_loc()
: move.c
- process_output()
: netcommon.c
- process_preload()
: game.c
- process_sex()
: functions.c
- process_sticky_dropto()
: move.c
- ProlongUncon()
: p.mech.events.h, mech.events.c
- promote_dflt()
: predicates.c
- promote_match()
: match.c
- proper_explodearguments()
: p.glue.hcode.h, glue.hcode.c
- proper_parseattributes()
: p.glue.hcode.h, glue.hcode.c
- ProperSectionStringFromType()
: p.mech.utils.h, mech.utils.c
- punch_checkArm()
: mech.physical.c
- PureName()
: externs.h, db.c
- purge_commac()
: commac.h, commac.c
- purge_going()
: object.c
- putbool_subexp()
: db_rw.c
- putboolexp()
: db_rw.c
- putref()
: db.h, db.c
- putstring()
: mail.c, db_xml.c, db_rw.c, db.c
Generated on Mon May 28 04:25:50 2007 for BattletechMUX by
1.4.7